of the three the third is the one I think has the best chance of not upsetting people who want fighter to remain simple However I would love if we did all 3.First, I want to thank most of you for trying to get this back to the main issues.
Which I agree with.
OPTION 1: Tiers of Play
OPTION 2: Degrees of Power
OPTION 3: New Classes
It is NOT just about Power.
I doubt it will happen (even with new focus on story combat is still like half the game) but it is a good idea. Take damage spells down a bit and remove damage cantrips could do it... but it is again removing toys from the toy box.Stop making everyone good at combat. Make it so individuals excel at one pillar.
this is where we are slowly heading. if you notice knock and find traps have slowly been nerfed over the editionsRemove many spells that make the pillars too easily over come.
my problem with this is that a 'fighter/fighter/rogue/rogue' party NEVER moves past those challanges.Another option is to move spells to higher levels. So at lower levels mundane solutions work (and still work at higher levels), but at higher levels the party can "move beyond" the problem with spells if speed, etc. is essential.
again an option like jump or haste or knock or mage armor that a warrior class could take would be so easy not break anything but still is pushed against. heaven forbidsomeone say frighten, charm, hold person, (yea still teir 1 spells)Give others features which mimic what those spells can do.