They make me wonder if the designers know anything about zoology for the various beasts in the back of the MM.You wouldn't, the question is are they only useful for saves and skill checks, or do they serve any other purpose.
They make me wonder if the designers know anything about zoology for the various beasts in the back of the MM.You wouldn't, the question is are they only useful for saves and skill checks, or do they serve any other purpose.
Back in 1e/2 monsters never had ability scores. I have very mixed feelings about keeping monsters ability scores.
I get that you "need" them in 5e in order to make saving throws.
But the fact that a zombie is more charismatic than some player characters seems weird.
Do you think its an important piece of D&D that will stay forever? Does it add anything to the monsters apart from fulfilling mechanics?
Would you keep it for 6e/7e?
OE and AD&D1, you can add the abilities, but they're species relative. So a Str 18 dragon isn't as weak as a Str 18 human, but gets the +1 (OE) or +2 or more (AD&D) to the normal dragon stats, and Con modifies their hit dice normally. There's mention of doing so (and advice not to) in the AD&D DMG.Back in 1e/2 monsters never had ability scores. I have very mixed feelings about keeping monsters ability scores.
I get that you "need" them in 5e in order to make saving throws.
But the fact that a zombie is more charismatic than some player characters seems weird.
Do you think its an important piece of D&D that will stay forever? Does it add anything to the monsters apart from fulfilling mechanics?
Would you keep it for 6e/7e?
Agreed. Having the creature's Wisdom can also give guidelines to how susceptible the creature is to being bamboozled by the PCs (or other monsters). Constitution scores can be useful if the PCs and the creature get into an endurance-testing chase or other activity, as well as for drowning/suffocation rules. And there were a few situations in modules that called for Dexterity checks to avoid bad things or traps, and monsters sometimes ended up in those situations, too. The older editions' use of Nonweapon Proficiences would also lead to times you needed to know (or guesstimate) a monster's ability score, most commonly for me with Riding.What it does is gives a GM a feel for whether or not to use various techniques...
for example, if the monster is smarter than the GM and the PC's, it's time to use illusionism so the villain seems suitably smarter than the PCs.
If the monster is more perceptive, it's directly comparable to see if stealth works against it, and using one mechanic for that for both PC vs Monster and Monster vs PC.
Fixed value Strength tells you how much that dragon can carry.
Despite a bevy of forum-goers always questioning their abilities, I have no reason to think that they aren't just as knowledgeable in any given fields as we forumites. Whether they care about the IRL zoology of a given beast, on the other hand (particularly in comparison to 'what role do you think these will fill in an average adventure game?'), is another question.They make me wonder if the designers know anything about zoology for the various beasts in the back of the MM.
In 3e/3.5e, you could in theory just say "Fort +5, Ref +2, Will +4" instead of going through the process of looking up what save progression the creature type in question has, calculating a base save from that and HD, and adding ability bonus. It would be harder in 5e, because saves and skills have a stronger connection with ability scores. Heck, 5e doesn't even technically have "skill checks", they are just a subtype of ability checks where you're allowed to add your proficiency bonus.How would you do saves and skill checks without them in 3/3.5/5?