the Jester
Legend
Okay, mathy people, can anyone help me figure out how to make this work?
I'd like to have two methods of stat generation that give, on average, equal results in the end.
The first is more or less what rolling for stats looks like right now: 4d6, drop one die of your choice, then add (for a typical character) +2 to one stat and +1 to another.
The second is the challenge. I want to create an option for rolling 3d6, but with several sets of +2/+1 ability score increases: one free floating, one for race, and one for class... but I don't know if that's enough to equal that extra die-drop-one. I feel like it's not.
Can anyone help me figure out how to balance these two options?
I'd like to have two methods of stat generation that give, on average, equal results in the end.
The first is more or less what rolling for stats looks like right now: 4d6, drop one die of your choice, then add (for a typical character) +2 to one stat and +1 to another.
The second is the challenge. I want to create an option for rolling 3d6, but with several sets of +2/+1 ability score increases: one free floating, one for race, and one for class... but I don't know if that's enough to equal that extra die-drop-one. I feel like it's not.
Can anyone help me figure out how to balance these two options?