ad_hoc
(they/them)
True, now I understand. That pretty much keeps the party moving constantly if the players are constantly worried about a possible random encounter showing up within 5-10 minutes of them beginning to explore an area or situation. I don't use them anymore except for very rare occasions.
I love random encounters but don't use the generation of them based on lingering around very often either.
I was just responding to someone who cited classic dungeon crawls as D&D without time pressure which was just not how they were typically designed.