D&D 5E Troll PC race experiment

OK, your are not talking about the claw damage, which is specifically what the trait refers to. I get it now, but back to @JEB's point (I think), they would have to have access to a Large size greatsword to get the 4d6. That is not something that they can randomly or even intentionally get without help from the DM. So there are some breaks on it if it is an issue.

''Hey blacksmith, make a greatsword sized for me.''
 

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If I where going to allow large PCs I would houserule 3rd edition/Pathfinder large weapon rules. Which means a large greatsword is 2d8 rather than 4d6, which is totally broken for PCs. I agree with @Flamestrike, obtaining a large weapon is trivial.

I would apply the same rules to Enlage/Reduce and Rune Knight size changing.
 

dave2008

Legend
''Hey blacksmith, make a greatsword sized for me.''
Would a blacksmith do it for a troll. All up to the DM. But like I said to Jeb, I personally don't have any issue with Large sized PCs doing 4d6 + mod damage. I would allow it and allow them to get a Large sized greatsword if they want.
 

Iron Kingdom by Privater Press has got the trollkins, and Kobold Press has got the trollkin PC race, and this can be found in the SRD.

Inhuman Vigor. You concentrate regenerative power in your blood to swiftly recover from wounds. As a bonus action, you can expend one hit die to regain hit points as if you finished a short rest. The number of hit dice you can expend increases by one when you reach 6th level (2 hit dice), 12th level (3 hit dice), and 18th level (4 hit dice). You must complete a long rest before using this ability again. If you take acid or fire damage, you lose access to this ability until you finish a short or long rest.
 


JEB

Legend
Version 2! Hope this suits those of you who liked the original, as well as the folks with constructive criticism.

Troll Traits
Ability Score Increase.
Your Constitution score increases by 2, and your Strength score increases by 1. [If you are using post-Tasha's guidelines, assign the +2 and +1 wherever you wish.]
Size. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Keen Senses. You have proficiency in the Perception skill.
Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with your claws, you deal slashing damage equal to 1d6 + your Strength modifier.
Natural Armor. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Regeneration. As an action, you can spend one Hit Die to heal yourself. Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total (minimum of 1). If you take acid or fire damage, this trait doesn't function until you finish a short or long rest.

Troll Feats

Trollish Fortitude

Prerequisite: Troll
  • Increase your Strength or Constitution score by 1, to a maximum of 20.
  • You can now use your Regeneration trait whenever you take the Dodge action in combat.
  • You gain the Bite trait. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with your bite, you deal piercing damage equal to 1d6 + your Strength modifier.
Trollish Stature
Prerequisite: 8th Level, Troll
  • Increase your Strength or Constitution score by 1, to a maximum of 20.
  • Your Powerful Build trait is replaced by the Large Stature trait. Your size is Large. (See the sidebar on Large Player Characters.)
  • Increase the damage inflicted by your Claws trait to 2d6 + your Strength modifier.
Greater Trollish Fortitude
Prerequisite: 8th Level, Troll, Trollish Fortitude feat
  • Increase your Strength or Constitution score by 1, to a maximum of 20.
  • You can now use your Regeneration trait as a bonus action. If you take acid or fire damage, this trait now functions again after a minute has passed.
Superior Trollish Fortitude
Prerequisite: 12th Level, Troll, Greater Trollish Fortitude feat
  • Increase your Strength or Constitution score by 1, to a maximum of 20.
  • Increase your Natural Armor to AC 14 + your Dexterity modifier.
  • Your Regeneration trait now allows you to restore severed body parts. Your severed body members (fingers, legs, and so on) are restored after a short or long rest. If you have the severed part and hold it to the stump, your Regeneration instantaneously causes the limb to knit to the stump.
Supreme Trollish Fortitude
Prerequisite: 16th Level, Troll, Superior Trollish Fortitude feat
  • Increase your Strength or Constitution score by 1, to a maximum of 20.
  • You can now use your Regeneration trait as a reaction. If you take acid or fire damage, this trait doesn't function at the beginning of your next turn, but now functions again at the beginning of your following turn. If you start your turn with 0 hit points and can't use your Regeneration trait, you must succeed on three death saving throws before your Regeneration trait can function again.

Large Player Characters
Player characters in the core rules are assumed to be Medium or Small size. Large player characters have a number of benefits and drawbacks to consider, as follows:
  • Large PCs have a space of 10 by 10 feet. They can also squeeze through a space large enough for a Medium creature (but not that of a Small creature). The ranges and areas for class features, spells, and the like are not adjusted to match a Large PC's size or space.
  • Large PCs have twice the carrying capacity of a Medium creature with the same Strength, and can push, lift, or drag twice the weight.
  • Large PCs can wield weapons sized for Large creatures, which do twice as many dice of damage as their normal-sized counterparts. For example, a Large mace deals 2d6 bludgeoning damage. However, a character's proficiency with the normal-sized version of a weapon does not automatically grant them proficiency with its Large counterpart, and they must acquire this proficiency through other means (such as the Weapon Master feat).
  • The equipment in the Player's Handbook is sized for Medium and Small creatures; whether or not Large PCs can buy weapons, armor, or similar equipment for their size at conventional markets is up to the DM's discretion. If the DM decides against this, a Large PC must either find someone willing to customize equipment for their size, or seek out markets that cater to Large creatures (such as giants' settlements). The price for such equipment will also be proportionally higher: see the Equipment Sizes variant on page 144 of the Player's Handbook for guidelines.
  • Large PCs can only use Huge or larger mounts.

Changes from version 1
  • Regeneration has been overhauled to use the Dwarven Fortitude feat as a template, with a weaker version for the base race; a new 4th-level feat that largely matches it; and enhanced versions at higher levels inspired by the Kobold Press trollkin and the actual Monster Manual troll (while still drawing on the Ring of Regeneration and Regeneration spells for appropriate levels). The trollkin also influences the base race's treatment of the acid/fire restriction.
  • All feats now grant a choice of Strength or Constitution.
  • The original Trollish Fortitude (8th) is now Greater Trollish Fortitude.
  • The original Greater Trollish Fortitude (12th) is now Superior Trollish Fortitude.
  • The original Superior Trollish Fortitude (16th) is now Supreme Trollish Fortitude.
  • Moved the Bite trait to the new Trollish Fortitude (4th), since the regeneration is technically weaker than the Dwarven Fortitude feat (being deactivated by acid or fire until a short rest). To be clear, this does not give them an extra attack, only an extra base attack option (and it's a borderline ribbon since it matches their claws).
  • Corrected wording in Supreme Trollish Fortitude ("until" changed to "at").
  • Added sidebar on Large PCs. (There's probably space for a specific "Large Weapon Master" feat that grants Large weapon proficiency, and maybe some other benefits... perhaps another time.)
EDIT: Clarified Regeneration frequency on Greater and Supreme Trollish Fortitude feats.
 
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Weiley31

Legend
There is still almost no RAW way to get a Large greatsword. There are no Large weapons in the PHB or DMG. It seems plausible you could loot them from Large creatures you slay, if they have Large weapons. Which would be easy enough to avoid as only a few creatures in the MM have Large weapons.
Best option for that route are the Ultra Greatswords from Dark Souls: TTRPG.
 



Weiley31

Legend
Done. DM, I go to the tavern, pay the 20 gold for 2 weeks rent, and another 100 for food and ale.

I wait.
After the weeks

Blacksmith: Here is the greatest of my works. Now, it is yo-
Troll Warchief and his horde pop up.

Troll Warchief: Valsion my old foe, I am here to repay you for the slight you have done against me. reveals ruined eye under eye patch. I shall now take from you, the greatest of your works. Fatally wounds Valsion and takes the greatsword as the Troll Warchief and his horde leave.

PCs: Oh great.....this is a quest isn't it?

DM: What, I didn't say crafting a Huge Greatsword was gonna be easy.
 

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