D&D General DnD cosmology - Which Edition do you prefer?

Exactly. Alignment isn't a straight jacket. It's not as if the inhabitants of a world would know 'oh this is the NG choice, I need the LN one.'
Why not? It's literally the nature of existence. It's a fact anyone can learn just by, y'know, asking about how the universe is shaped. This is a fact literally anyone with Arcana should just know. Why wouldn't it be pretty common knowledge? Who would be hiding it??
 

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The Banewarrens had an interesting epic good theocrat's theory of evil cosmology in its backstory. Since the evil planes are infinite destroying evil things simply caused them to reform and manifest elsewhere. This is essentially the setup you mention above but it is a setup of the universe and not a choice of a big guy in charge you can blame. The question for the epically powerful theocrat then is what to do to make the world better. One theory was to bind major evils and imprison them so that they cannot escape and reform but exist concentrated in confinement where they are isolated to minimize their impact.
That's essentially a big chunk of the Eberron backstory. Native fiend overlords representing various principles of evil formed, and could not be permanently killed, so instead they were bound using the power of Eberron's native celestials. A big part of the high-level plotting in the setting is about servants of the fiends trying to find ways of breaking those bindings, and dragons trying to stop them – usually through proxies.
 

Why not? It's literally the nature of existence. It's a fact anyone can learn just by, y'know, asking about how the universe is shaped. This is a fact literally anyone with Arcana should just know. Why wouldn't it be pretty common knowledge? Who would be hiding it??
An individual isn't going to go ask a cleric for their credit score.

Having a plane aligned to LG as an actual cosmic force, doesn't force individuals choices.
 

The 4e divine gods versus elemental primordials seemed one of the strongest cosmological clashes in D&D.

And it's a one-dimensional one of good/existence vs evil/destruction. Not a "philosophical" one, still completely one-dimensional.

With the gods of Good and Evil all working together against the elemental primordials in the Dawn War I would not call 4e cosmological clashes as more or less falling down to Good vs. Evil.

See above, it's extremely classical and one-dimensional. The massive threat forcing all to unite against destruction is as one-dimensional and classical as can be.

It could be viewed as the biggest manifestation of a Law (astral) versus Chaos (elemental) conflict in a core D&D cosmology.

It's not presented that way, and for good reasons.
 

The 4e divine gods versus elemental primordials seemed one of the strongest cosmological clashes in D&D.
4e is utterly steeped in Law Vs Chaos as well as having an obvious Good Vs Evil axis. The difference is it doesn't try to claim that the Law Vs Chaos axis is a mirror of the Good Vs Evil ones. There are significantly different clashes at significantly different scales, which feels a whole lot more real than the forced symmetry.
 

An individual isn't going to go ask a cleric for their credit score.
They...don't need to? I don't see the relevance.

Having a plane aligned to LG as an actual cosmic force, doesn't force individuals choices.
Certainly. Having that plane innately vacuum up all souls that die while being Lawful Good (but not Good-with-Lawful-Characteristics nor Lawful-with-Good-Characteristics, which each send you somewhere else) does.

Because it doesn't matter what you intend. It doesn't matter how you feel or what you think of others, nor whether you are truly a good/evil/whatever person, nor even whether you had a change of heart in some cases. Do too many pure evil acts and you're bound for an evil plane no matter what. Doesn't matter if you work your butt off to do better and genuinely turn over a new leaf, if you murdered even one person in a fit of pique at 18 and lived like a saint to try to make up for it, you still go to Hell.

We get a combination of:
these things being inherent cosmological facets (as in, reality itself will adjust to enforce that Arcadia is Lawful-with-Good-Characteristics, even if that means cleaving off a chunk of the plane and depositing it in the Lawful Neutral plane),
them automatically and inerrantly picking up every petitioner "meant" to be there, and
the very definition of "meant" to be there being so thoroughly broken and awful (because D&D alignment is HORRIFICALLY AWFUL as a moral philosophy, a "worst of all worlds" blend of all three main ethical theories)

Collectively, these mean that it is very easy to figure out exactly where you are going just from a description of the planes so long as you are honest with yourself, even if you don't actually believe a single word of what that plane's alignment espouses. Further, unless you have committed any of the unforgivable acts (which ensure you go to an Evil afterlife no matter what, so you might as well be pure evil and take advantage of the benefits while alive), you can always change which one you go to simply by doing enough showy and dramatic actions in accordance with your preferred destination. Again, no need to get your alignment credit score, just do Lawful things and scorn both selfishness and mercy for long enough and you'll definitely get into Mechanus (though why you would WANT to is beyond me). Make sure to break some minor law every day but never in a harmful or unpleasant way and you will almost guaranteed land in Ysgard or Arboria (so long as, as noted, you haven't previously committed enough evil acts to be permanently unforgivable by reality itself).

That's what I mean by alignment determinism. It isn't just that the planes exist. It's that they are absolutely flawless in enforcing the alignment system in all its horrific glory, which does not care one whit what you believe or whether you actually exhibit virtuous or vicious qualities, it only cares whether you've broken any of its inherent rules and whether the consequences of your actions conform to the letter (not the spirit) of a given plane's alignment.

Reality itself is a vast and terrible sorting hat, and the seventeen not!Hogwarts "houses" are just as terribly written as the ones in the HP books, except these are the destination for your eternal soul, and there's no one to argue with; there will be one and only one answer for your soul and that answer is eternal. It's incredibly awful.
 

I don't think I see the great wheel as acting like that at all. Kill someone at 18 and then spend the rest of your life making up for it, you won't be going to hell, you'll be going to a plane which fits your current alignment, you've spent your whole life atoning, the great wheel system isn't that vindictive.
 

And it's a one-dimensional one of good/existence vs evil/destruction. Not a "philosophical" one, still completely one-dimensional.

See above, it's extremely classical and one-dimensional. The massive threat forcing all to unite against destruction is as one-dimensional and classical as can be.
That is not really the full story of 4e. Primordials were not simply destructive and evil. They were often specifically "unaligned" and they did create the prime material plan, the feywild, the shadowfell, and many creatures (including Titans and Archons). And that was just at a macro scale. Individually they were much more nuanced. There are in fact primordials that are not dead or bound in 4e lore because they didn't oppose the gods. There are some that are "good" and some that are "evil" too. And the gods are also multifaceted and not just good or champions of existence and peace. As far as 4e lore goes, only Tharizdun (a god) wanted to destroy everything. Primordials were more typically about freedom and the chaos of creation and destruction.
 

One of the things about the world axis that I felt resonated with me, was that the mythology paralleled real world myths and legends. The great war between gods and primordials was basically reflecting the conflicts like the Norse gods vs. the giants, or the Greek gods vs. the titans. For me, it was less about the actual layout of the planes that I liked, though I think it's cool, but this conflict that I liked about it.
 

3rd ed, which assumed that each setting would have its own cosmology suited to its own needs. Cosmology should be a setting-level decision, not a game-level one.
This, I completely agree with. I loved the 3e Manual of the Planes for this reason.
 

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