D&D 5E What is up with Adult and Ancient Dragons' Bites???

DND_Reborn

The High Aldwin
Was this an oversight or intentional?

In general, damage scales 1 die (or more) with each increase in size:

Berserker (Medium): Greatclub. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) bludgeoning damage. (instead of Greataxe)
Ogre (Large): Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Hill Giant (Huge): Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.

Now dragons (Red):

Wyrming (Medium): Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 3 (1d6) fire damage.
Young (Large): Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage.
Adult (Huge): Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.
Ancient (Gargantuan): Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.

So... why don't Adult dragons do 3d10 and Ancient dragons do 4d10??? An ancient dragon doing only an average of 4 damage more than a young dragon seems very, well, wrong.

EDIT: claws are also an issue.
 
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Same with the claws. Yeah, I have for a long time suspected that this is a copy-paste error and the damage should increase. And bizarrely enough, the claw damage of the Ancient Green Dragon does! Alone among the dragonkin its claws do four dice of damage!
 

DND_Reborn

The High Aldwin
9, 17, 26, 35.

They moved the damage budget to elemental.
Yeah, it isn't enough IMO:

12, 20, 26, 35 (some of your numbers didn't add the damage types together).

Even the elemental part should have been 1d6, 2d6, 3d6, and 4d6 IMO. 🤷‍♂️

So, you would have:
1d10 + 4 + 1d6 (12)
2d10 + 6 + 2d6 (24)
3d10 + 8 + 3d6 (34)
4d10 + 10 + 4d6 (46)
 


Weiley31

Legend
I've noticed, at times in 5E, when trying to look at stat blocks so I can learn how to put together monsters, that there are times when the Damage Die should reflect the size, as per the rules established, and yet DON'T seem to follow the same established logic/rule in regard to such a situation.
 


Yeah, it isn't enough IMO:

12, 20, 26, 35 (some of your numbers didn't add the damage types together).

Even the elemental part should have been 1d6, 2d6, 3d6, and 4d6 IMO. 🤷‍♂️

So, you would have:
1d10 + 4 + 1d6 (12)
2d10 + 6 + 2d6 (24)
3d10 + 8 + 3d6 (34)
4d10 + 10 + 4d6 (46)
It feels like you're indulging in one of the worst kinds of rules-design practices.

Symmetry for the sake of symmetry. Or in this case, regularity or repetition for the sake of regularity or repetition.

Rather than looking at the appropriate damage output for a monster of that CR, and then comparing that to what you're getting. Given you're normally pretty good on rules stuff, I am disappointed to see this. This is sort of pointless shenanigans is how you get really unbalanced monsters.
 


DND_Reborn

The High Aldwin
This is sort of pointless shenanigans is how you get really unbalanced monsters.
Well, I am sorry you feel that way, but I see it the other way (obviously).

I find it ridiculous that a T-rex, for example, has a 4d12 bite as huge creature but an ancient dragon (gargantuan, which presumably a larger head and bite-size) only does 2d10.

The symmetry is simply a nice way of expressing the difference between a large dragon's 2d10 and a gargantuan dragon's 4d10. It is NOT symmetry for the sake of symmetry as you seem to think. Yeah, I wouldn't do that unless the values happened to jive with the in-world reality as I see it. The dragon is getting larger. Larger teeth, larger bite size (mouth), etc. It makes sense the base damage for the bite should go up, but it doesn't.... The same goes for the increasing fire damage that rides the bite damage. It goes up finally to 4d6, but the 1,1,2,4 progression (while ok) would not represent the increase in the power of the dragon breath as well as a 1,2,3,4 progression.

In the same way, the breath weapon doing 6d6, 12d6, 18d6 and 24d6 would work well IMO instead of the values RAW of 7d6, 16d6, 18d6, 26d6. Most are ok, but man that 16d6 for a young red dragon is just "out of place" compared to the other values (which are close to the progression I would do personally). I mean, especially when you consider the fire rider damage between a young adult and an adult. The young adult is 1d6 but the adult is 2d6, yet the young adult's breath weapon nearly matches the power (i.e. damage) of an adult? No, that just doesn't sit well with me in the narrative sense, either.

These are natural weapons, perhaps they don't follow the number of dice increase that weapons do?
Maybe, but I am just going by the sheer size increases of the dragon as well. If the progression was more about die size instead of number, that would at least make sense. Maybe d6, d8, d10, d12 or something instead of 1d10, 2d10, 2d10, 2d10... It is like they are suggesting the dragon's head/mouth never gets larger despite its body size increasing. Maybe that is their fiction? If so, I can't agree with it...
 

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