Are there aspects of RPGs that you think it's time to let go? Especially if it's something you think "How could we live without it??" We were brainstorming about this and had a pretty heavy debate. Everything from "dice" to "the gamemaster" came up as things that a traditionally important to RPGs but that MAYBE we should consider moving beyond.
One of the first things that comes to my mind is character advancement. It sounds nuts, but it's not something that comes up in many of the prose/comic/movie stories we enjoy - and if it does it's pretty minor in terms of change.
What do you think? What would you put out to pasture?
P.S. I know that there are LOTS of games doing lots of cool stuff, and I've played many of them. I'm mainly talking "RPGs as a whole - what does the hobby/industry in general seem too attached to."
One of the first things that comes to my mind is character advancement. It sounds nuts, but it's not something that comes up in many of the prose/comic/movie stories we enjoy - and if it does it's pretty minor in terms of change.
What do you think? What would you put out to pasture?
P.S. I know that there are LOTS of games doing lots of cool stuff, and I've played many of them. I'm mainly talking "RPGs as a whole - what does the hobby/industry in general seem too attached to."
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