GMforPowergamers
Legend
You are responding to a lot of people, this is where the larger number of attacks & higher damage shines. If a monster has an AC high enough to matter it hurts nonfighters more than fighters Any monster with AC high enough to be missed with any regularity is going to skew the numbers further & further towards the fighter because the classes with fewer chances and lower damage have a larger share of their action riding on each attack yet any monster with AC as low as zombies is already a situation setup to favor the fighter's higher damage. a d20 averages 10.5, not many monsters suitable for a level11 party are going to even have 20 ac let alone 20+ & monsters that are suitable for a level 11 party will tend to fall well short of 20 AC until the GM starts customizing monsters to fix the system's design.
at level 11 everyone has +4 prof... anyone making attacks will have atleast a 16 stat but at most a 20 stat (sofar +7-+9) and most characters will have AT LEAST a magic weapon but some might have a +1 or +2 from it. making attack rolls 7-11
A rogue with a +2 dagger and 20 dex has a +11 to hit and hits for 1d4+7+5d6 (26)
A fighter with a +2 longsword and 20 str has +11/+11/+11 to hit and hits for 1d8+7 (11)
A hexblade with a +1 scimitar and a 20 cha has +10/+10 to hit for 1d6+6 (9)
A hexblade with a +1 rod and a 20cha has +10/+10/+10 for 1d10+6 (11)
(please note I gave the caster a lesser weapon for no reason other then to help the martials)
AC20 the fighter and rogue each hit 9+ and the hexblade 10+ and ELDRITCH BLAST is the same damage with 1 less to hit with a +1 less in magic
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