GMforPowergamers
Legend
lol worst hit die in game is on average 2 hps per level less then fighter (3 then barbarian) so over 20 levels that is 40ish hp... over the first 4 levels bearly noticable.Yeah. no. They aren't. They still suffer from the worst hit dice in the game meaning they go down like Jaques Cousteau.
I mean no one gets extra attack at 1-4... wait I think monks do...maybe not sureAnd they haven't even gained their second attack at this point (they will next level admittedly).
Since I have seen full casters tank for 7 years now I just plane don't this to be in any way shape or form true.They are definitely better out of combat - but a bladesinger who thinks they are a fighter and tries tanking on a regular basis is soon going to be a corpse.
lets give you both... it will put your DPR (the thing you are best at) up even more... and do nothing about any other options.And that's before we get into feats, whether great weapon master or polearm master.
sorry I have seen both artificers and wizards be party tanks. neither are as optimal as a druid, cleric, bard, or hexblade but still very viable.A bladesinger is a wizard who sometimes hits enemies who get too close rather than someone who gets into the thick of it.
I don't want your sympathy I would like you to understand.This isn't to say that the bladesinger is bad. It's very effective and far less of a glass cannon than your average wizard. But a fighter it isn't. (I'd have a lot more sympathy if you compared it to a monk).
if you take a wotc dungeon (or homebrew one with no idea what anyone will play) that is meant for 3rd level characters and then run it three times,
1st run it with a fighter a rogue a cleric and a wizard (control group... defualt)
2nd run it with 2 fighters and 2 rogue
3rd run it with 4 full (or fullish if you do hexblade) casters but 2 built for melee
you will NOT see the casters having more problems... you will find 7-9 out of 10 times the 2 fighters and 2 rogue have a harder time