Jd Smith1
Hero
I didn't state my criteria for a poor system, so you are leaping to conclusions.Because you don't like something does not automatically make it a "poor system" unless the statement is a "poor system to match my style of play."
I didn't state my criteria for a poor system, so you are leaping to conclusions.Because you don't like something does not automatically make it a "poor system" unless the statement is a "poor system to match my style of play."
I seriously doubt we're playing the same games.Yes. Easily overcome. That's you don't agree has no impact on my statement and, in fact, highlights the fact that there are lots of different ways to play the games we play.
Really? Its been quite a while, but I don't recall players ever earning more than 25% of a given level in a single session.Some games have vast power differences. Some do not. In some games, the speed at which levels are gained at lower levels quickly allow the PC to catch up to the levels of the others. In some, they do not. In some games, new characters are brought back at comparable or near comparable levels. In some, they are not.
In D&D 5e, for example, the amount of experience for a character to go from 6th to 7th level (9000 xp) would raise a new character all the way up to 5th level and mid-way to 6th.
So... Yes. Easily overcome.
Not sure if you've read, but the led that was buried was that it was a TPK, from a DM who averages a TPK every 12 hours. And the players were 3rd level and didn't want to just lose all the progress on the adventure they had put in.The OP is yet another example of people who don't want to face consequences for their poor decisions in D&D.
If you (effectively) can't lose, what is the point of playing?
Not sure if you've read, but the led that was buried was that it was a TPK, from a DM who averages a TPK every 12 hours. And the players were 3rd level and didn't want to just lose all the progress on the adventure they had put in.
Well then, the bigger question is - why do these players continue to play under such conditions? That's a TPK every 3 sessions on average. I would have found another DM....
From postings in other threads the OP runs multiple games. So, he may be delivering a TPK every 3 sessions but not to the same people. I would also reckon that the request for a do over is the first step in a player revolt.Well then, the bigger question is - why do these players continue to play under such conditions? That's a TPK every 3 sessions on average. I would have found another DM....
Yeah, the actual statistic would be a TPK every 12 hours I run in D&D5e or PF2 (especially PF2). If I'm a player in a group, I don't count that towards my average - unless I start somehow killing the whole party somehow.From postings in other threads the OP runs multiple games. So, he may be delivering a TPK every 3 sessions but not to the same people. I would also reckon that the request for a do over is the first step in a player revolt.
We play our RPGs on VTT - don't know if that's been brought up yet or not.My advice is to pool money and buy Gloomhaven. As the dm, you can have several encounters ready to go when the players show up. You can replay scenarios as many times as you want, there’s a story arc and characters progress and level.
The best thing is you get to play a character too.
The game is big and overwhelming to set up and learn which is why having one person host it as the ‘dm’ to do all the prep works really well(you are doing prep work for D&D anyways). Making a new character is as easy as picking one up out of the box.
At first, the PF2 makes sense as its a game where the numbers easily stack against the players and if they dont use tactics its wipe city. Though, im a little surprised to hear 5E has a similar problem. I find 5E way more forgiving both in numbers and tactics.Yeah, the actual statistic would be a TPK every 12 hours I run in D&D5e or PF2 (especially PF2). If I'm a player in a group, I don't count that towards my average - unless I start somehow killing the whole party somehow.