Playloop_studios
Explorer
Big news are coming soon
You can connect your Hero Forge account to your Constructo account, so you can import the miniatures (those already purchased) in your account with a simple click .Cool! So how do the two systems tie in to each other?
Hey, I'll try to explain each point, but if you have any other doubts, don't hesitate to comment againI'd love to hear a bit more about the VTT functionality.
A lot could be answered if you could walk us through an encounter where a 5E DM has NPC bandits ambush PCs as they walk through some ruins in a forest. What does the DM do at their keyboard, what do the players see, and what dothe players do on their keyboard and what do they and the DM see?
Will you have the monster and PC stats in your system? Will you have ways to import data from D&D Beyond? Can you roll and track initiative in the system? Can you limit the movement of a figure/token to the movement of the PC in the game stats? Can you restrict player token movement to only their turn/when the DM allows? Can you limit the view on players to the eyes of their figure? Thus, they'd only see what their PC sees?
How do you make this cost effective for a DM that has already spent a fortune on rule books, minis, etc...
we have two main features to make map creation much faster (we know how little time a master has). Automatic room generation, by choosing a theme (tavern, dungeon, etc) you will be able to create one or more rooms full of objects (similar to DA). Marketplace, where you can download maps created by other players, thus having entire detailed maps available in a few momentsIt seems like this would very significantly increase the amount of prep required as compared to even normal VTTs, let alone minis/counters + battlemap, or TotM.
Is there anything about it which significantly counters increased prep times?
What do you think of this trailer??