Spelljammer Spelljammer Shows Up In The Wild - Check Out The Tables of Contents

Copies of Spelljammer are starting to show up. Mike Long of Tribality is in receipt of the books and has tweeted some photos!

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It is annoying, because not everyone in a Spelljammer campaign is a Wildspace or Astral Sea veteran. It's perfectly reasonable for someone to start off as someone who grew up on the Rock of Bral and never yet voyaged off the rock, or even the classic groundling start where the first adventure is finding a crashed or abandoned spelljammer.
 

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It is annoying, because not everyone in a Spelljammer campaign is a Wildspace or Astral Sea veteran. It's perfectly reasonable for someone to start off as someone who grew up on the Rock of Bral and never yet voyaged off the rock, or even the classic groundling start where the first adventure is finding a crashed or abandoned spelljammer.
Yes, that is why you play using one of the other backgrounds in that case.
 


All three of you misunderstand me (which might be a good reason to NOT do it, as it seems that it could cause much confusion).

I don't mean "destroy Dark Sun"!

I mean set Dark Sun in the past. You then RELEASE Dark Sun, taking place eons earlier than "current" D&D. This is why it's inaccessible. It's "A Long Time Ago in A Wildspace Far Far Away".
Ooooo and then in the modern D&D multiverse there is a widespread Athasian diaspora! I love that idea!
 





OK, that answered that succinctly. So Wildspace, as described by someone here, is just like a "Border Astral" in parallel to the Border Ethereal, although easier to get to. And the stars are other Wildspace systems seen through the Astral. It also means the Material is an odd, discontinuous plane now.

Although, if you want to have a continuous Material Plane in your own headcanon, it would take zero work to just say traveling through the haze and shifting to the Astral is an optional choice when you get there, and Wildspace just continues to the other systems, which are very distant and basically impossible to get to as your air would almost cetainly run out long before you could even travel a fraction of the distance to them. So basically, everyone would just go via the Astral anyway.
 
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Sorry. I don't see the huge difference. Destroy Dark Sun is still destroy Dark Sun. Yes, release Dark Sun and set it in the past of the current D&D game "timeline". Got it. You're still destroying Dark Sun in the "present". That's the problem. I'd rather they not do that. It makes things pointlessly complicated.
Shrug.

I see that my idea has already confused people (to my surprise) so I'm on board with NOT doing that.

I would have liked it, myself. (I don't see it as destroying Dark Sun at all. It seems to me that would be like worrying about our own Sun going out - it's going to do it someday, but not at anytime that anyone should care about).

All it would mean is that the two settings are separated by time as well as space, but if you think that is "pointlessly complicated", then I will assume that others will too and concede.
 

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