GMforPowergamers
Legend
If you watch enough games, you can see this happen with some frequency in a lot of groups. The player doesn't do much to describe what they want to do, ceding that description to the DM. The DM, perhaps after the roll, describes what the character does and the result. The player then objects: "I wouldn't have had my character do that!"
i have been letting PCs call skills and not careing how well or if they describe there actions since before 3.5... but since 4e have been the most consistent. In all that time I have maybe a dozen or so times I can think of had someone tell a player (me or other) what they did, and maybe 2 or 3 times had to replay "I wouldn't have had my character do that!"
so I get that YOU see and have had bad experiences, but not everyone useing a 'I don't care how you tell me' approach has.
now the way MORE likely is for me to ask for clarification I would say 6ish times a year I need to do to vague understandings... and about the same for stupid/insane/suicidal action declarations "I'm sorry you want to pick pocket the god of magic that I just described as naked... what are you... no never mind I don't want to know"
the solution (in my mind) is to just insure that you as teh DM don't add anything... just go with what they said.It just happens because whatever the player is imagining in their head but failed to describe is not what the DM imagined and established. Had the player just described what they wanted to do so the DM didn't have to do that in the first place, this issue is avoided.
I think the problem starts with DMs who don't like how others run there gamesThe issue starts with the player, then is exacerbated by the DM who just accepts a vague action declaration.