Levistus's_Leviathan
5e Freelancer
It's been a while since I made a thread like this, but after making some heavy revisions to what Orcs are like in my world, I decided it would be nice to see how they're like in other people's homebrew worlds. Write as much or as little as you want (I'm going to keep it relatively short). And keep in mind that this is a (+) thread, so please remain positive and constructive.
Orcs in my World:
In my world, the main Orcish culture worships the formerly-Primordial Nature God (based on 4e's version of Ubtao) and serves as the world's Rangers and Barbarians, guardians that protect the balance of civilization and nature. They tame and ride dinosaurs (building moving villages on the backs of some of the biggest ones), have developed the practice of creating magic tattoos (from Tasha's Cauldron of Everything, along with a few homebrew ones) and hunt down anyone that abuses magic to the extent that it harms the world (basically preventing the world from becoming like Athas). Due to this, they often come into conflict with powerful, intelligent creatures that abuse their power, commonly Giants and Dragons, and thus have trained their most powerful warriors in the art of riding ancient Arcosaurs (T-Rexes, Quetzalcoatluses, Plesiosaurs) and slaying Dragons, Giants, Krackens, and other Kaiju-sized monsters.
Okay, that's basically how Orcs work in my world. What are they like in yours? How are they different from standard D&D Orcs (mindless monsters that worship Gruumsh and can be killed without moral repurcussions)? Or, if they are basically mindless monsters, how are they different from the standard D&D version of them (like Warhammer 40k's take on Orks)?
Orcs in my World:
In my world, the main Orcish culture worships the formerly-Primordial Nature God (based on 4e's version of Ubtao) and serves as the world's Rangers and Barbarians, guardians that protect the balance of civilization and nature. They tame and ride dinosaurs (building moving villages on the backs of some of the biggest ones), have developed the practice of creating magic tattoos (from Tasha's Cauldron of Everything, along with a few homebrew ones) and hunt down anyone that abuses magic to the extent that it harms the world (basically preventing the world from becoming like Athas). Due to this, they often come into conflict with powerful, intelligent creatures that abuse their power, commonly Giants and Dragons, and thus have trained their most powerful warriors in the art of riding ancient Arcosaurs (T-Rexes, Quetzalcoatluses, Plesiosaurs) and slaying Dragons, Giants, Krackens, and other Kaiju-sized monsters.
Okay, that's basically how Orcs work in my world. What are they like in yours? How are they different from standard D&D Orcs (mindless monsters that worship Gruumsh and can be killed without moral repurcussions)? Or, if they are basically mindless monsters, how are they different from the standard D&D version of them (like Warhammer 40k's take on Orks)?