• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D (2024) When are we getting the second playtest document?

I'd be surprised if literally all they do for the entire rest of the playtest is go over classes/subclasses and stuff that didn't play well from this playtest, I really would.
I don’t think that’s all they’ll do, I just think that will be the bulk of it. For example, I wouldn’t be sur continue to get little rules glossary tweaks like we got at the end of the first packet. But I really think system level changes will be few to none, and that the significant majority of what they present for playtesting will just be PC options; races, backgrounds, classes, subclasses, feats, and spells. Maybe like a revised ideals/traits/bonds/flaws system since that’s apparently being decoupled from background.
 

log in or register to remove this ad


If they released a new playtest packet while the old survey is still up, they would get a bunch of mixed surveys because people cannot read too good / keep their playtest2 thoughts in their pants for a few days. I don't see that happening.
 

I don’t think that’s all they’ll do, I just think that will be the bulk of it. For example, I wouldn’t be sur continue to get little rules glossary tweaks like we got at the end of the first packet. But I really think system level changes will be few to none, and that the significant majority of what they present for playtesting will just be PC options; races, backgrounds, classes, subclasses, feats, and spells. Maybe like a revised ideals/traits/bonds/flaws system since that’s apparently being decoupled from background.
Ideals/traits/bonds as a formal system seems to be gone: they didn't include any in the new Starter Set, or any Baclgrounds in the past couple years.

I thinknitnis instructive to look at what WotC did for Tasha's: between September 20q9 and June 2020, they put out 13 UA articles, starting with batches of Subclasses, then some spells and Clads options, then revisits of the Subclasses, then Feats...and then publication.
 

Ideals/traits/bonds as a formal system seems to be gone: they didn't include any in the new Starter Set, or any Baclgrounds in the past couple years.
Well, it’s definitely gone from backgrounds, and the UA decouples Inspiration from them as well. That doesn’t necessarily mean they won’t continue to exist as a descriptive element of the character, like alignment, height, weight, age, hair, eyes, etc. I wouldn’t be surprised if it gets dropped, but nor would I be surprised if it lives on independently of backgrounds.
 

Well, it’s definitely gone from backgrounds, and the UA decouples Inspiration from them as well. That doesn’t necessarily mean they won’t continue to exist as a descriptive element of the character, like alignment, height, weight, age, hair, eyes, etc. I wouldn’t be surprised if it gets dropped, but nor would I be surprised if it lives on independently of backgrounds.
Leave it to DM and table adjudication, most likely, under advice in the DMG.
 

Well, it’s definitely gone from backgrounds, and the UA decouples Inspiration from them as well. That doesn’t necessarily mean they won’t continue to exist as a descriptive element of the character, like alignment, height, weight, age, hair, eyes, etc. I wouldn’t be surprised if it gets dropped, but nor would I be surprised if it lives on independently of backgrounds.
Witchlight has the personality stuff for NPCs. 5.5 might have it separate from background.
 

The personality is good for the player to keep in mind, but difficult for the DM to track for Inspiration. So 5.5 disconnects personality from both background and inspiration.
 

The survey due date got pushed back, but I’m not sure about the next packet.

I suspect it is also pushed back.

It could be the other way around in terms of cause-and-effect. Maybe there was something in the feedback from the first playtest that caused them to want to make another pass on the next playtest packet before releasing it, leading to a delay, and they decided that if it was going to be delayed anyway, they might as well let the survey keep on running.
 

It could be the other way around in terms of cause-and-effect. Maybe there was something in the feedback from the first playtest that caused them to want to make another pass on the next playtest packet before releasing it, leading to a delay, and they decided that if it was going to be delayed anyway, they might as well let the survey keep on running.
If people hated the new Inspiration system and the classes all got alternate uses of Inspiration as class features (ex. Channel Divinity consumes your inspiration rather than being a short rest or long rest mechanics) they might have to do a lot of reconfiguring of the classes if they were thinking of making Inspiration have more mechanical expressions in the game.
 

Into the Woods

Remove ads

Top