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D&D (2024) What new jargon do you want to replace "Race"?

What new jargon do you want to replace "Race"?

  • Species

    Votes: 59 33.1%
  • Type

    Votes: 10 5.6%
  • Form

    Votes: 3 1.7%
  • Lifeform

    Votes: 2 1.1%
  • Biology

    Votes: 0 0.0%
  • Taxonomy

    Votes: 0 0.0%
  • Taxon

    Votes: 2 1.1%
  • Genus

    Votes: 0 0.0%
  • Geneology

    Votes: 0 0.0%
  • Family

    Votes: 0 0.0%
  • Parentage

    Votes: 3 1.7%
  • Ancestry

    Votes: 99 55.6%
  • Bloodline

    Votes: 13 7.3%
  • Line

    Votes: 1 0.6%
  • Lineage

    Votes: 49 27.5%
  • Pedigree

    Votes: 1 0.6%
  • Folk

    Votes: 34 19.1%
  • Kindred

    Votes: 18 10.1%
  • Kind

    Votes: 16 9.0%
  • Kin

    Votes: 36 20.2%
  • Kinfolk

    Votes: 9 5.1%
  • Filiation

    Votes: 0 0.0%
  • Extraction

    Votes: 0 0.0%
  • Descent

    Votes: 5 2.8%
  • Origin

    Votes: 36 20.2%
  • Heredity

    Votes: 3 1.7%
  • Heritage

    Votes: 47 26.4%
  • People

    Votes: 11 6.2%
  • Nature

    Votes: 1 0.6%
  • Birth

    Votes: 0 0.0%


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Charlaquin

Goblin Queen (She/Her/Hers)
Why are infrafvision and long life span and great physical dexterity "magical" within the game world? ( "Oh no, it's an Orc. Watch out they're magical they have infravision"?)
It’s magical in the same way dragons flying is magical - it’s not a spell, but it’s not actually physically possible. (Yes, there are animals that can detect infrared light. It doesn’t work the way darkvision or the old infravision do. And probably wouldn’t work in warm-blooded animals; we’re not yet sure exactly how vampire bats’ infrared sense works).
I'm not sure it matters if they're magical or not for the conversation if they're inherited from the parents?
Fair enough.
 

squibbles

Adventurer
Regarding the long back and forth about 'species', I think it's fine. Not good, fine; good enough. @Charlaquin is right that it's technically incorrect... but 'race' was always technically incorrect, the problem with it was the cultural baggage it connoted and not its exact meaning.

The big issue with picking a word to describe [the category formerly known as race] is that, in the way it's always been used, it's a fuzzy category. It was never a biological category, it was always biology + culture. But the degree of biology versus culture differs between, say, centaurs (almost entirely about biology), githzerai (almost entirely about culture), and elves (a mix of both).

Traditionally, these sub-groups have different features than each other. To make that work mechanically, they need a different construct to deliver the appropriate package of mechanics. I think this is part of why WotC has taken to using the term “race” only to refer to that game construct rather than to the in-universe group. Because whatever you call it, you can’t avoid uncomfortable implications of the mechanical construct is tied to an in-universe line of descent.
I'm not certain I'm using 'construct' in the same way as you are... but I feel like WotC should outright switch constructs. Instead of using a new word to describe the one that's already in use, switch to a new paradigm entirely.

And I thought they were already doing that, based on the choices they made in Mordenkainen Presents Monsters of the Multiverse, where, for example, eladrin, sea elf, and shadar kai--as well as githzerai and githyaki--are different 'races' instead of different 'sub-races'. That, to my thinking, meant they were going to recognize the incoherence of the term 'race' and change to a different type of categorization--with a word that describes the new categorization system, and not just a new word for the old one.

But, too bad, because they already seem to have walked that back as of the character origins playtest packet.

I prefer people and would vote for it if it were on the poll.

I also think folk and kind are okay but not as good as people.

ETA: In the same vein as kind, I think type would work just as well and has precedent as the term used in Chainmail.
I think 'people' is best for the new categorization I outlined above, in that it conveys a coherent community that treats itself as a group. A people could be be organized by biology, or by culture, or by some combination of both. I would also agree with @Jack Daniel that 'kindred' is pretty good, due to its fairytale feel. Folk and kin are good too. I don't particularly like 'kind' because it is synonymous with class in common usage, potentially leading to confusion among those unfamilliar with D&D jargon.

And I don't care for ancestry, bloodline, lineage, parentage etc. because they are individual, they don't convey a sense of groupness.

People or people is used for ethnicities and national groups usually, and can also indicate tribes or people who live in a particular area.
exactly!

And taking this a step further:

There would be no reason to remove features like elf weapon training if we could accept that high elf, wood elf, etc. refer to culture and biology. Moreover, we might be able to rethink human being the blandest of all [the categories formerly known as race] by letting them have some features tied to culture--i.e. why couldn't a society of humans have universal weapon training.
 
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exactly!

And taking this a step further:

There would be no reason to remove features like elf weapon training if we could accept that high elf, wood elf, etc. refer to culture and biology. Morever, we might be able to rethink human being the blandest of all [the categories formerly known as race] by letting them have some features tied to culture--since a society of human couldn't have universal weapon training.

To be clear here, I wasn't advocating for the use of the term people or peoples. I think the difference between human groups is not at all like the difference between demi humans in fantasy.
 


SanjMerchant

Explorer
I'm inclined to just go with species. Call the dang thing what it is, rather than distorting some other word, which will only serve to confuse people new to the hobby. Humans and Klingons are different species, Humans and Dwarves are different species. Same concept, same term.

Yeah, it "sounds more sci-fi than fantasy" but that's just a matter of habituation. It's not like D&D wants for anachronisms anyway.
 


That’s exactly the problem. The difference between elves and dwarves is not like the difference between Neanderthals and humans.
Well, that depends on the campaign. In mine, humans, dwarves, and halflings are explicitly humans, Neanderthals, and Denisovians. But that's me. That's in part why I like ancestry and bloodline. You may have human ancestry, but if you are a River Daughter (water genasi) then you are of the bloodline of they Wyrwood river spirit.

But, eh, WotC decided to pick species and I can live with it. It will be different in my rulebook and everyone's happy.
 

Charlaquin

Goblin Queen (She/Her/Hers)
But, eh, WotC decided to pick species and I can live with it. It will be different in my rulebook and everyone's happy.
Well, WotC said that while race is out, species isn’t necessarily in, and they’ll gather feedback on that too. That’s why I’m advocating for a different term, because I don’t think species is a good one.
 

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