D&D (2024) What new jargon do you want to replace "Race"?

What new jargon do you want to replace "Race"?

  • Species

    Votes: 60 33.5%
  • Type

    Votes: 10 5.6%
  • Form

    Votes: 3 1.7%
  • Lifeform

    Votes: 2 1.1%
  • Biology

    Votes: 0 0.0%
  • Taxonomy

    Votes: 0 0.0%
  • Taxon

    Votes: 2 1.1%
  • Genus

    Votes: 0 0.0%
  • Geneology

    Votes: 0 0.0%
  • Family

    Votes: 0 0.0%
  • Parentage

    Votes: 3 1.7%
  • Ancestry

    Votes: 100 55.9%
  • Bloodline

    Votes: 13 7.3%
  • Line

    Votes: 1 0.6%
  • Lineage

    Votes: 49 27.4%
  • Pedigree

    Votes: 1 0.6%
  • Folk

    Votes: 34 19.0%
  • Kindred

    Votes: 18 10.1%
  • Kind

    Votes: 16 8.9%
  • Kin

    Votes: 36 20.1%
  • Kinfolk

    Votes: 9 5.0%
  • Filiation

    Votes: 0 0.0%
  • Extraction

    Votes: 0 0.0%
  • Descent

    Votes: 5 2.8%
  • Origin

    Votes: 36 20.1%
  • Heredity

    Votes: 3 1.7%
  • Heritage

    Votes: 48 26.8%
  • People

    Votes: 11 6.1%
  • Nature

    Votes: 1 0.6%
  • Birth

    Votes: 0 0.0%

The ONE playtest rules for this allow the mixing.

I've never seen other mixes in any games or materials (except half-ogres, maybe mention in some sorcerer backgrounds, and some race descriptions that hinted at ancient mixing - dwarves are cousins to gnomes).

In fiction, one of Glen Cook's series of books is stocked full with them.

My point wasn't that other mixes were allowed, but that they could be presumed to exist in the settings, they just weren't character options. You couldn't pick kobold either in 1E or 2E but those existed in the game worlds. I'm sure there may be things in variations supplements like the 2E complete book of humanoids or the various demihuman complete books that offered other options (and I seem to recall more options during the 3E era though my memory is pretty fuzzy there).
 

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I was wondering if it would run into any icky problems as long as we didn't have the features cause culture or culture cause features. (Although, presumably a group - call them Dwarves - having tremorsense and being short with darkvision might incline a higher perecentage of them careers where those skills are useful?)
I think if it was fully build-your own, cultural features wouldn’t be a problem. Cultural features as part of “race” are only a problem because the immutable and inherited nature of “race” features implies that those features are inborn. It gives rise to questions of “why does my elf character have to know how to shoot a bow even though they were raised by dwarves?” With a build-your-own system, now proficiency could be an option, and your elf character wouldn’t have to take it if that didn’t fit their story.
 

I mean… That’s a fairly common phrase, but it generally refers to ethnicity rather than culture. If you’re white and grew up in Singapore, you probably wouldn’t claim Singapore ancestry.


In the US at least there are usually some cultural attachments to it as well.
 

Can't say I have.



Nope no half gnomes I'm aware of.



again nope...



Still nope



The only "successful" mating I've seen in D&D are humans with elves and humans with orcs.
Then you haven’t been paying attention to what the rest of the D&D playing community has been doing.
 


Even so, ancestry looks like a useful term because it emphasizes multiple ancestors each transmitting a different lineage. Not only might the Elf have High and Drow parents, but perhaps has a draconic bloodline, meaning one of the ancestors is a Dragon, plus maybe one of the grand parents is a Human. The term ancestry invites this fluidity of possible origins for a D&D character.

My hesitancy over "Ancestry" is that Gygax when he used the word "race" meant definition 2a in the dictionary (as in the phrase "the human race"). The whole controversy is over the problem that 2a is increasingly an obsolete usage in the language (similar to how the usage "the race of my loins" is already pretty archaic) and so people seeing "race" confuse it with definition 1a which because of history is seen as insensitive or problematic.

The problem I have is that "Ancestry" is basically a synonym not for race definition 2a but for race definition 1a, so to me we are making a superficial label change that actually doubles down on the potentially problematic idea the label points to. There is to me a very strong danger that the idea now conveyed will not be race definition 2a, but race definition 1a.

I think having a second choice of "culture" helps defend against a little but not perfectly, as then "culture" might well end up pointing to race definition 1a. And all of this to me feels weird because hitherto, only race definition 2a ("the human race", "the elvish race", etc.) was even part of the game and change feels almost certain to make race definition 1a part of the game in some fashion.

It's all well and good to apply this to dwarves or elves, but as soon as you apply these changes to humans I think you have a problem.

Note, ancestry must also be distinct from culture. A character of Dwarf ancestry and a character of Human ancestry might grow up in the same town and be members of the same culture.

How the heck are we going to tease apart nature versus nurture for an imagined species? Are dwarves good craftsman because they are inculcated in a culture that prizes it, or are they good craftsman because they are naturally gifted at artistic work and skilled and dexterous with their firm and strong hands? Or both? This isn't a trivial question because we know that while talents can be honed by practice, there are some real-world individuals just more naturally adept than the average at painting or the like than we are, and have perhaps higher ceilings at particular skills or athletic feats than we observe in ourselves. I'll never run as fast as Usain Bolt or even Kaitlin Touhy, for example. The very act of separating these two things is going to be an act of judgment and opinion, and it's likely going to reduce the alienness and diversity of the fantasy panorama. To me the first instinct is likely to be the instinct to make everything conform to human norms and expectations about what is cultural and what is ancestral, the very opposite of what I want which is comfort with the notion of alien and different.

Meanwhile ancestry can refer to a species, or to a particular genetic trait within the species.

And there it is. Race definition 1a is now a part of my D&D. You are pushing my game to your racist place. This is likely in the long run to work out no better than the Hadozee which I'm sure were created by well meaning people as well.
 




Again, the Origins packet explicitly makes it possible. As for published settings where such things occur, I know for sure it does in Exandria. The example I listed of Tieflings mating with Genasi was straight from Critical Role, Laura Bailey’s character from the second campaign was half-Tiefling, half-water-Genasi.
Also Dark Sun Half-Giant and Mul. Admixture shows up here and there in D&D tradition, such as Draconic Bloodline, Half-Dragon, Cambion, and old school rumor that Leprocaun descend from both Gnome and Pixie. And so on.
 

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