Folks have complained mightily about resource management. It’s a boring useless part of the game.
The social part is boring is broken. It only includes a few kinds of characters.
Speaking of which, “martials” just suck. They are no fun and cannot do anything.
Exploration is dull and broken. Finally—finally! We know combat sucks too!
I kid, I kid. Mostly.
My DMs turn up the heat. We are way into combat. It’s usually hard fought victories. Not always but often. If combat is risky or I cannot just tell it will be easy, I think it’s more engaging.
For crying out loud—-how long are most people’s combats? Make them a reasonable length with some risk. Our sure too wins are typically pretty quick.
Saturday we played a string of combats—-there was time pressure in stopping a seal from being broken. We prevailed but the end monster could do almost 100 damage which would down/kill any of us. As such, I felt appropriately engaged.
Maybe with my low IQ I am easily amused. Or the pleasure is to play and some people are more into acting or other aspects that -D&D does not codify or do exceptionally well.
**edited for spelling
I've noticed this trend as well. My combats are rarely boring in games I run or play. Everyone is engaged there are plenty of "Oh ****" moments. Have fights against varying types of foes, have the enemy use logical tactics, use the environment to make things interesting, give PCs and monsters something to do other than attack now and then. The list goes on.
I'm not saying every single combat can be on the edge of your seat exciting, but for me most are fun on either side of the DM screen. Sometimes I swear people are talking about a different game than what I play.