D&D (2024) 4e (DnD: Tactics) remake wish list.

Minigiant

Legend
Supporter
1. There's already 46 classes
26
Essentials classes are subclasses of the original classes

2. The distinction between "caster" and "non-caster" is utterly meaningless in 4e
Nonutterly. Noncasters were all bound to weapon user, have almost not access to damage types outside of equipment, and were mostly lock out of many types of blatantly obvious magical effects even with 4e's permissive heroics. This is because Martial started with its 4 classes and being stapled with all the "non-magic non-caster" archetypes.

This is why to me Martial Power 2 was lame. There are a few nonmagical archetypes not in Martial. And you can't add them without expanding what Martial is or making a 2nd non-magical power source.
 

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Haplo781

Legend
26
Essentials classes are subclasses of the original classes


Nonutterly. Noncasters were all bound to weapon user, have almost not access to damage types outside of equipment, and were mostly lock out of many types of blatantly obvious magical effects even with 4e's permissive heroics. This is because Martial started with its 4 classes and being stapled with all the "non-magic non-caster" archetypes.

This is why to me Martial Power 2 was lame. There are a few nonmagical archetypes not in Martial. And you can't add them without expanding what Martial is or making a 2nd non-magical power source.
I note you didn't address point 3.
 

Minigiant

Legend
Supporter
I note you didn't address point 3.
There wasn't a 3 when I quoted it.
I don't see the benefit of bloating Martial with 3-4 more classes when they could be in their own power source.

4e took the other path and put some formally non-magical classes into magical power sources. The Primal Barbarian work. The Psionic Monk was a stretch. And the Shadow Assassin was lorewise okay but mechanically bad and forced.

Like I said before, the few valid criticisms of 4e was the forcing of things to fit molds and fill holes.
 

This is going to sound insane... but.

Make it.

Straight up remake 4e D&D using ENTIRELY NEW WRITING.

Put it into your own words, grab new art, and publish it. Same game, different terms. Change it how you like with the "Use powers of their own source independent of role" thing, too. Maybe make some powers Role-Specific and some powers Role-Agnostic to preserve some uniqueness but...

Go for it. No one can stop you.
You're basically describing my Fantasy Heartbreaker project.
 

Horwath

Legend
Have every character a power pool.
Similar to spell points in 5E variant.

Base amount is same for all classes for certain level.
Then some can get little more as a class resource that spends "class feature slot"

martial can get more cheaper "powers" or maneuvers, while casters get more powerful and more expensive "spells".
and everyone gets some "free" maneuvers or spells(cantrips) that costs 0 resource to use.

Pool refreshes to full after long rest.

Part of the pool could get refreshed after short rest(5min long).
I.E. 1/4 of pool max amount, or up to 1/4th amount if under that.

2nd:
make attacker roll everything.

that is return of 3 defenses in addition to AC.

AC: 10+dex(some limits due to armor)+armor bonus+shield
Fort: 8+str+con+prof bonus(if proficient)
Ref: 8+dex+int+prof bonus(if proficient)
Will: 8+wis+cha+prof bonus(if proficient)

Every class gets one defense proficiency,
Resilient feat give +1 ASI and one defense proficiency,
Some classes/subclasses might provide additional defense proficiency at levels 6+,
 


You're basically describing my Fantasy Heartbreaker project.

I think it is possible to replicate 4e with the 5e SRD. Just base everyone at the warlock. Invocation substitute for powers. Pact magic slots can be used to fuel the encounter powers.
Use the heroic rest options with second wind on top.
 

TheHand

Adventurer
Toward the second half of 4e's life, my group did a giant homebrew hack to the game engine with all of our preferred tweaks. We called it "Franken-Fourth." It ended up being our very own 4e-heart breaker. This was probably way too extreme for most 4e fans, but I thought I'd toss this out there in case anyone finds it interesting.

A few things we did:
- Lowered the math scale. It wasn't 5e's bounded accuracy, but nor was it adding +27 to hit at higher levels. This made PCs less reliant on magic items without using some of the weird math fixes.
-Went through many of the encounter/daily powers and tried to smooth them out balance wise, and got rid of a lot of the redundant ones (or combined them). That was a big project, but reduced so much power bloat in the end.
-We created a 'stamina' pool that recharged during Short Rests. You could spend 1 Stamina to activate an Encounter power or what we called "Power Attack" (add +1[W] damage to other ability). A Daily power cost you 2 Stamina and a Healing Surge to activate. Stamina capped out around 4 or 5 I think. The reason for doing this was to give more flexibility to combat. You could now use the same Encounter power twice in a battle, and you didn't need to hoard your Dailies quite as much.
-When you hit Paragon tier, instead of trading out your Encounter/Dailies for new ones, you would pick one of your existing abilities and add a new rider-effect to it (from a pool of effects curated for your Role). Again this was done to cut down on power-bloat.

It of course meant we couldn't use the character builder software anymore, but with the reduced powers, we built some logic into Excel character sheets that worked fine.
 

Haplo781

Legend
I think it is possible to replicate 4e with the 5e SRD. Just base everyone at the warlock. Invocation substitute for powers. Pact magic slots can be used to fuel the encounter powers.
Use the heroic rest options with second wind on top.
Possible? Yes. But also tedious and would have really clunky wording.
 


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