Maxperson
Morkus from Orkus
I very much disagree with this. If I hold my hands close together, there is a space between those two things. They aren't broken, but you can in fact have space between two separate things. And yes, while it is a broken off piece from the original, they are also in fact two separate things with a space between them. They are now a hilt and a blade, not a dagger.Find the various definitions from multiple sources, American English, English English, and list them together for the common denominators:
A gap OR a space OR an opening, and then apply it to the object in question for the best suited operative word. Completely removed is not a space, it's a broken off piece separated from the original.
Because synonyms are not the word, they are only similar, yet different words. None of them need to imply separated in two. Further, some of them do imply or can mean separated into different pieces.A crack or a fissure is a space. It's called a break. You think holding the pieces close together constitutes a space? The synonyms for a break, none of them imply separated in two. Why is that?
1. Interval
2. Gap
3. Discontinuation
4. Discontinuity
5. Lacuna
A break can be an interruption of continuity or uniformity.
1. Space
2. Gap
3. Split
And those are synonyms of break that all have definitions that involve being in more than one piece.
And a mending spell could fix it.You proposed that one inch is one inch is one inch, because size is the base foundation for people's argument for the slender dagger, and I was demonstrating that you're only saying that because it's "just a dagger", change the topic and "just one inch" changes its tune if you were to cut your finger right off. So, it's not about the size, it's because to your minds, it's just a dagger and it's just one inch. How about that small rod in your piston when you're cruising down the road doing 85 on your motorcycle? I bet if that snapped in two you're be mighty concerned, and that's less than one inch.

You keep coming back to fingers, but you're comparing apples and oranges, because in D&D magic treats both differently. D&D is not the real world where if I lose a finger there's no priest at the local church that can cast regeneration for a fee.
Yes words matter and break and it's synonyms can mean broken in two(or more) pieces.A tear, is the language used to describe damage to a soft object, like clothing. A break, is the language used to describe damage to a hard object, like a shield. A wound, is the language used to describe damage to a living being. See my point? In each category there are words used to describe damage to varying degrees. A rip works with cloth, a cut works with flesh, and a crack works with a shield. You can add "small" to each of those descriptors, and no one will question if it is a small amount of damage. Word choice matters. Put the slender dagger and the finger beside each other with their respective damage description words. They are both the same size thickness. A dagger is much harder, duh, so it can withstand much more damage before it's "damaged". Now apply pressure to both, the finger will crack first, the dagger at a much higher threshold. The first crack, in both bone and metal, is a hairline fracture. That's small. Keep applying pressure, that fracture snaps larger and becomes a fissure. All the way across! but still attached at some point, one side of the bone, or perhaps the back side of the blade. You can bend it, wiggle it, but it's still attached. That's not so small anymore, it's medium. Break it right off, that's the maximum damage you can do to that part of the bone/dagger. It's completely separated. 100%. This was my point.
That includes mending, not Mending. Nothing on those pages prevents the Mending spell from working. D&D is very much an exception based system. You can't do something until you get some ability that allows it, or you can do something until something prevents it. The sections you are referencing are purely mundane in nature. They do not cover magic.And let's do connect them properly. A severed finger's damage can be healed by a spell. But it can only me re-attached to the finger by a regeneration spell. An object isn't as valuable as flesh, so that's why the make whole spell is only level 2 and not on par with regeneration. Mending can repair damage to an object, but a severed object is beyond it's function. If the object was severed without reducing it's hp to zero, for RP/flavor, I'm absolutely cool with mending repairing that, because that doesn't break any other rules, and evokes the Rule of Cool home rule. If it is broken because of a successful sunder and it's hp's are reduced to zero. No.
Destroyed object's can't be repaired. That includes mending. Mending repairs. Pg. 166
"Damaged (but not destroyed) objects can be repaired with the Craft skill (see page 70)."
If it's destroyed, you can melt it down and make a new one. The weapon itself is ruined beyond repair.
It's a spell or ability(hard time remembering now) called Mending and it says that the only difference between it and the PHB Mending spell is that it can only work on ceramic and glass. Since the Dragon Magazine mending can put pieces back together and the ONLY difference between spells is what kind of objects it works on, the PHB version must also put pieces back together.Dragon magazine, I've never read it. So is that there that you quoted for a mending skill? or the spell? What does the spell there say? It may be that the description there is only referring to the skill with regards to pottery and glass, the spell still operates strictly as the spell describes.