GuyBoy
Hero
Played since 1976 ( I was 13):
I don’t remember ever playing in a randomly generated dungeon. Every character had some kind of backstory, even if sketchy, and there was always some kind of “world” beyond the dungeon, with a storyline and motivations. Even dungeons themselves weren’t ubiquitous in our campaigns, though they were fairly common.
We made use of published materials and adventures as they became available, as well as designing our own stuff.
We did utilise hirelings, pack mules and 10’ poles!
I have no idea of what other UK groups beyond my own school friends were doing. There was also a sense of “magic” in the magazines that linked us to the wider hobby, specifically Dragon, early White Dwarf and the wonderful Dungeoneer.
I don’t remember ever playing in a randomly generated dungeon. Every character had some kind of backstory, even if sketchy, and there was always some kind of “world” beyond the dungeon, with a storyline and motivations. Even dungeons themselves weren’t ubiquitous in our campaigns, though they were fairly common.
We made use of published materials and adventures as they became available, as well as designing our own stuff.
We did utilise hirelings, pack mules and 10’ poles!
I have no idea of what other UK groups beyond my own school friends were doing. There was also a sense of “magic” in the magazines that linked us to the wider hobby, specifically Dragon, early White Dwarf and the wonderful Dungeoneer.