ThorinTeague
Creative/Father/Professor
I think this is really two problems, the world and the game.
You are 110% correct. I am talking about culture as much or more than the game.
I think this is really two problems, the world and the game.
I don't know. Unintentionally cheating maybe? There is certainly space for misinterpreting the rules, or playing in a style that is unique.Define cheating.
I encountered some munchkins (in the literal sense of much younger gamers) with like 30th level characters. But the way that had happened was they had never played an adventure per se. Rather, they had a group of 2 players and the DM would select a monster from the MM's and then the player would fight it, get treasure and full XP for the combat, and they'd rinse and repeat. For hours. For days. For whole summers. As the PC's leveled up, they got overgeared and OP compared to the sort of things the DM was throwing at him. They'd moved on to creatures in the Dieties and Demigods by that point.
But they had no dungeon crawling skills, had never encountered movement or, terrain, or traps, or reinforcements, or attrition, or really anything we'd associate with the experience. It was probably something like playing 5e with a long rest between each fight with each fight being slightly under leveled. They'd had a lot of fun playing, but also at the same time it was obvious they didn't know how to play.
I'd say right up to 2000 myself.Virtually everyone I talked to between 1980 and 1989 was playing a different game and calling it "D&D".
Not to dismiss this, but for me it's another manifestation of how much the gaming experience differed. I don't know what a Stop and Shop is but I moved countries a lot as a kid (as an adult too but that's by the by) and there were gamers everywhere I went. There were the guys in the Netherlands who introduced me to D&D in the early 80s (although there was only one shop in The Hague area that sold gaming stuff - a wargames shop - until the international bookstore got in on the act). There were gamers when I moved to Japan (and an actual gaming store under Yokohama station with a ton of material!). When I moved back to the Netherlands, there were even more, and entire clubs of them by the time I made it over to the UK in the late 80s. Dragon magazine was only intermittently available (or too expensive for us kids) but school notice boards and word of mouth meant that we had a steady supply of people to join our group and were aware of several other groups playing in every town I lived in. Yes, we all were developing our own styles of play, but gaming was already a global phenomenon by the mid-80s, with a strong grass-roots infrastructure. At least, that was my experience, which of course differs from that of others - which is the only real common element here, I thinkI'd say right up to 2000 myself.
In the Time Before Time: In a lot of places. There simply are not that many gamers around. RPGs were a lot less popular. You could ask around at random, though with only a small chance of finding someone. You could post a written add and hang it at the Stop and Shop or Library. You might get a response. Your only real shot is to hang out at a bookstore or mall and wait to see if anyone walked over to the RPG shelf.
You did have the 'lifeline' of Dragon Magazine, or whatever other in print magazine you could find. And nearly no place other then the book store (or game store, if you had one) even carried RPG magazines. I remember my Stop and Shop did not even carry Nintendo Power. So, really, your only option, was to subscribe in the mail.
And I should say a LOT of 'older' gamers were very secretive and or defensive about even talking to anyone.
So every game was unique. You could not share ideas or exerpences, even if you wanted too.
By the 90s, it did get a bit better as there were more gamers and I lived closer to a mall. At the mall you could meet lots of gamers.
The places you mention are all large, cosmopolitan cities. Not only do you have a better chance of finding gamers and game stores, but you have a larger percentage of people who move in and out of those cities, bringing and sharing experiences and ideas from other places they lived. Where you lived greatly affected access to gaming communities, materials, and ideas. This is much less true today due to the Internet and social media.Not to dismiss this, but for me it's another manifestation of how much the gaming experience differed. I don't know what a Stop and Shop is but I moved countries a lot as a kid (as an adult too but that's by the by) and there were gamers everywhere I went. There were the guys in the Netherlands who introduced me to D&D in the early 80s (although there was only one shop in The Hague area that sold gaming stuff - a wargames shop - until the international bookstore got in on the act). There were gamers when I moved to Japan (and an actual gaming store under Yokohama station with a ton of material!). When I moved back to the Netherlands, there were even more, and entire clubs of them by the time I made it over to the UK in the late 80s. Dragon magazine was only intermittently available (or too expensive for us kids) but school notice boards and word of mouth meant that we had a steady supply of people to join our group and were aware of several other groups playing in every town I lived in. Yes, we all were developing our own styles of play, but gaming was already a global phenomenon by the mid-80s, with a strong grass-roots infrastructure. At least, that was my experience, which of course differs from that of others - which is the only real common element here, I think
I mean, yes? My point is that people lived in different places and had different gaming experiences as a result. There was no one "this is how it was back in the day". Clearly things are different now, but I wasn't comparing then with nowThe places you mention are all large, cosmopolitan cities. Not only do you have a better chance of finding gamers and game stores, but you have a larger percentage of people who move in and out of those cities, bringing and sharing experiences and ideas from other places they lived. Where you lived greatly affected access to gaming communities, materials, and ideas. This is much less true today due to the Internet and social media.
It looks like we are just going in circles so I will just address some of your reply. I specifically wasn't making generalizations. I spoke to my experience and even said that you and I had different ones. Since I wasn't making a generalization, I feel like I should be surprised if I am taken to task for it (although I wasn't surprised at that someone had a different outlook than me, just that they were misrepresenting what I said).And are you still in that small town? Have you been other places? Heard other things? If so, you should know overgeneralizing is false.
And if you haven't been in other places, and don't know--by itself, that should tell you you shouldn't be generalizing because your experience was extremely local.
Either way, you're making a generalization you shouldn't be making, and shouldn't be surprised when you get taken to task for it.
Because they want to work their mouths and make broad claims? If they can't be bothered, again, they either shouldn't be generalizing, or should be expect to be called on it.
Again, the issues is that all these objections could be pushed off the table by putting the phrase "Where I played..."
Since we're talking about the people who make claims where others can hear them, the others don't matter. They aren't making such claims, at least where many people will hear them, so they're not in the group being referred to.
That‘s almost my cue. I started playing in 1977, aged 12, taught by classmates in school. I grew up in Pasadena, CA. Dad worked for Jet Propulsion Labs. (If you saw the ‘90s movie Arrival, with Charlie Sheen? Sheen had to have been working in Dad’s office or at least on the same floor, dealing with ranging systems for the Deep Space Network.) My high school had 700 students, the smallest of Pasadena’s four public high schools, and we had speakers of 48 first languages other than English. I had classmates and friends who lived in the Northwest Pasadena ghetto (2nd largest in Los Angeles after Watts), and others who lived in South Pasadena, with a median household income just behind Beverly Hills.But since there's not a huge number of people who played in the West Coast or around MIT at the time who are both still around and still wedded to that style (or even D&D), you don't hear it presented as The Way Things Were.
In 1e, 7th IS high level.
It looks like we are just going in circles so I will just address some of your reply. I specifically wasn't making generalizations.