Imaro
Legend
As I said, I don't see "ask for a roll and then come up with arbitrary results" as a tool. Maybe it satisfies the most basic definition of one, but that's like saying a rock is a tool. For cavemen that didn't have factory-made hammers, yeah, I guess?
In D&D the results as prescribed by the game are success or failure at the attempted task. If you use the optional rules from the DMG it can be...
Method 1. success, failure and success with a cost
Method 2. success, failure, lesser failure.
Method 2. success, failure, critical success & critical failure
The argument was that D&D is a flexible toolbox and that is why it's successful, when... Well, no, it isn't flexible and it isn't a toolbox.
Could you expound on this... I find the game provides optional tools and processes that I have used in my various campaigns and they've allowed me flexibility in everything from mood to deadliness... but perhaps I'm not understanding what is meant by both flexibility... and tool box.
I can see how Fate provides tools: you take a look at the situation at hand, take a look at all the different options the system provides to deal with it, and choose the one that will handle it best, depending on both the fictional positioning and significance of the task. You can handle a fight with a dragon with the same speed as picking a lock; you can handle picking a lock with the same complexity as fighting a dragon.
Interesting... while I agree Fate has a universal system and is pretty fast when it comes to resolving something... the process you describe above about picking tools after looking at the situation at hand is the same as what DM's do in D&D. I'm failing to see the distinction being made here.
I can't see how D&D provides tools: you take a look at the situation at hand, check the rules the system prescribes to handle it. That's it. Then you might decide that the rules provided suck ass and can't handle the situation in a way you see fit and disregard them, but like... That's not a strength of D&D. That's just a nature of a tabletop game.
Aren't the tools... the different ways to handle aspects of the game that are presented across the D&D books? If not what exactly are you looking for when it comes to tools? I think you're missing an important part in your description above, the part where you look at alternate systems presented to handle things and choose one of those if it is to your liking. Also I think you are conflating your personal like or dislike for whether things exsist. Just because you don't like a rule alternative or option doesn't mean the tool was never provided.