Honestly, as lethal as the game is, even "4d6 and drop one, arrange into the order you like" isn't going to save everyone.Should I go with a game of Shadowdark, I think I'd still keep 4d6 drop lowest but in order.
A Dwarven Fighter with say an 8 strength, would still have 10 plus con mod(if any) to gear slots, and with grit I would have ADV on some strength checks!Might want to roll first and choose class later!
/evilgrin
Since Shadowdark uses 3d6 in order it's an applicable place to use one of my favorite B/X character gen house rules. "Flipping" the set.
While of course most characters rolled that way will be pretty average, with one or two highish and lowish stats, we all know that some percentage of characters get lucky and have overall high scores, and some unlucky and roll poorly. Moldvay classically left this open for the player to ask their DM for a re-roll if their character seemed hopelessly below average. I did this in my most recent campaign, but found it a little bit of a pain- one of my players need three or four re-rolls because his first few sets were so terrible. And there's always a bit of subjectivity here- how bad is bad enough to merit a re-roll?
The solution Jack Daniel here on ENWorld gave me, which I've adopted though it raises the average a little, is that rather than having players ask permission to re-roll a "hopeless character" with a poor set of ability scores, I just have them roll one set, but they may choose to flip it- subtract every score, in order, from 21. This turns every high value low and vice-versa. It means every overall below-average set can be an overall above-average set. But it also gives a little choice- if you really want to play a Fighter, just pick the one with the higher Strength, say.
Edit: I see that SD has an optional rule that you can re-roll if you don't have at least one stat of 14 or better. That's pretty solid too, but I like the fact that flipping never requires any re-rolls.
To quote the rule book, “Fights are fast and unfair. Monsters are insidious.”
And killing monsters doesn’t earn you XP.
Shadowdark games play out differently than combat-centric D&D games. Character creation feeds into that difference.
Don’t buy into this combat as war stuff too much. I’m playing OSE with my kids and they’ve taken on combat and survived. They did roll better than some I’ve seen, no 1hp characters. Combat is not guaranteed death. A 1hp character in melee is a different story. I think what helps them is they have a healthy fear of everything and a lot of the role playing and fun of the game is risk mitigation. Well that and shopping with the generous loot you tend to get.My huge hesitation, as always with OSR systems, is the PC's fragility at low-ish level.
My players are not expert gamers nor people with any knowledge of pre-2014 D&D, so notions of Skilled Play, Combat as War and such things are not something they understand. But they do love the simplicity of those systems.
I have a OSR-ish 5e version as a work-in-(not)-progress somewhere on my PC, I should really go back to it and try to make something out of it.
Keep in mind that raising the primary stat and the class's primary bonus is possible every time the PC levels.This approach in Shadowdark seems much harsher than in any edition of D&D.
Keep in mind that raising the primary stat and the class's primary bonus is possible every time the PC levels.
Also, the bonuses from attributes are used slightly differently to minimize impact. For instance, Str doesn't add to damage and Con only adds to hp once.
Should I go with a game of Shadowdark, I think I'd still keep 4d6 drop lowest but in order.