Sacrosanct
Legend
When it comes to fun vs balance, where do you fall? Oftentimes in game design, the designers give up some things that may be fun in order to keep the game balanced. For example, 5e wildshape. It's fun to be able to change into animals that can swim or fly, but you're prohibited until later levels for balancing reasons (flying seems to have been determined to too powerful at low levels.)
Are you willing to give up or defer fun because balance is important?
Edit for clarity
Of course balance can be fun, because fun is subjective and different for everyone. What I'm referring to, and hoped to convey with my example above, is something that is fun for you, but you can't/won't do it for balancing restrictions. How willing are you to throw balance out of the window if something seems fun to do but doesn't fit within those balancing guidelines. Kind of along the lines of "Class A can't do those cool things unless you give all classes cool extra things." vs "Go ahead and do that cool thing, even if it means that character can do something others can't."
Are you willing to give up or defer fun because balance is important?
Edit for clarity
Of course balance can be fun, because fun is subjective and different for everyone. What I'm referring to, and hoped to convey with my example above, is something that is fun for you, but you can't/won't do it for balancing restrictions. How willing are you to throw balance out of the window if something seems fun to do but doesn't fit within those balancing guidelines. Kind of along the lines of "Class A can't do those cool things unless you give all classes cool extra things." vs "Go ahead and do that cool thing, even if it means that character can do something others can't."
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