The agency is in declaring what the character does, not in deciding the outcome, all your examples are just that, declaring the char action
It’s more about determining the direction of play.
In my initial comment, I didn’t say it was about outcomes. It is about when a player gets to say what happens in the game. Not the GM, the player.
That will almost always be, in one way or another, through the cypher of their character. Think about chess and think of a player’s agency there… it’s about the moves they make.
So at its most basic it’s about declaring actions, and understanding that those actions will affect the direction of play, or that they will at least have a chance to do so.
well, if these are your examples of 'what happens', then we are in agreement, that is my 'what the char does', not the 'what happens'.
If I say I want to talk to the innkeeper, and then I talk to the innkeeper, how have I not determined what happens?
The what happens is 'because you took the west road, you are ambushed by Goblins', 'the inkeeper replies ...', etc. is 'what happens'.
And if I took the eastern fork, something different would happen (unless some chicanery is going on).
all of these are perfectly fine as well. All of these still are 'declaring what the char does', not 'what happens'. The 'what happens' for the attack is decided by the dice rolls. It seems we simply use different terms then
What the character does is what happens. I don’t see the need for a distinction. Imagine a movie or novel. Would you ever describe what characters do in them as being something other than what happens?
It’s not about the outcome… the outcome can be in doubt. It’s about the player choosing what they want to do, and having some chance of achieving that effect.
To bring it back to the backgrounds… if you have a character with the noble background, and it’s been determined they’re in an area where there is other nobility… the player gets to declare that they obtain an audience with a local lord or lady. That’s what the background feature for nobles does.
If the GM steps in and says “no, you can’t do that”, absent a very compelling argument, I’d say that’s problematic as it relates to player agency.