hawkeyefan
Legend
Sure, but from a simulationist perspective, that's a worthwhile tradeoff to make in order to assert the reality of the setting trumps player need.
If you don't sometimes nix a player's idea because of the existence of pre-generated fiction states, you're not really pursuing a simulationist agenda.
Absolutely! But then when someone makes that choice, they're saying "I value the sense of simulation that my prep provides more than I value the players' ability to influence the events of play."
As you say, it's only because of a perceived value judgment of "player agency" being always desirable.