hawkeyefan
Legend
Again, I think you should look at other games and what it means to have agency as a player in those. You seem to be mixing up character and player here, which causes confusion.Agency is the ability to do things, simpliciter.
Attempting to secure a meeting with someone is an act of agency, whether you actually get it or not. The outcome is irrelevant vis a vis a.) did you do something and b.) could you have done otherwise?
From a purely player standpoint, I say "I do X" and the DM responds with "You cannot do X". Absent any conditions that need to be met for me to say "I do X", the DM is denying my agency.
Look at other games and see if you can find similar examples to the above. One participant says "I do X" and another participant says "You cannot do X".
You misunderstood. I'm saying that if the DM is telling me what my character does, that is an example of something that is not agency.
What if they tell you what your character does not do?
To me agency boils down to the ability to make reasonably informed choices having a decent understanding of alternatives an probable results. So it doesn't matter what n number of choices a player has in front of them, any two games have basically the same agency as long as they both have n number of choices. The outcome doesn't need to be guaranteed, nor does the person need total control over the outcome (even if successful).
So let's imagine two groups of players in different games, but facing the same obstacle. Group A can approach that obstacle in a few ways: combat, stealth, magic, or diplomacy.
Group B can approach the obstacle through only combat or magic.
You're saying these two groups have the same amount of agency? I don't know if I agree... but I suppose it depends very much on what narrowed down the n for Group B, or what allowed Group A to have a higher n.
That's before we get into the nature of the obstacle and what the players are trying to accomplish and all that kind of stuff, which is also very relevant.