D&D 5E Justin Alexander's review of Shattered Obelisk is pretty scathing

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Hydras don't have regeneration, so there's no reason it wouldn't have wounds.

And it only loses a head (and grows two more) if it suffers 25+ damage in a single round. Even if the heads turned on one another in their hunger, it's not necessarily the case that those battles would turn fatal - it may self-harm without actually maiming itself.
You’ve answered your own point. Hydras take chunks out of themselves in extremis. A magical creature being hungry and needing food to survive are not the same thing.

This is a minor point, but it’s just an example of a reviewer of an adventure really getting hung up on their own personal mores rather than taking a less biased view. The combination of that and the contempt is my issue - even when I agree with some of his other points.

I’d sum the approach up as “It’s the ecology, stupid.” If it matters most of all to him then fine. I just don’t think it’s the top three issue of adventure design he thinks it is.
 

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Talking of errors in adventures, I have just come across this: "roll a d12 three times per day of game time, checking for encounters each morning, afternoon, and evening or night. An encounter occurs on a roll of 16 or higher."

I'm not going to bother saying which adventure it is (other than it's not this one), this kind of thing is pretty common, and always as been. I suspect proof readers are too busy looking for spelling and grammatical errors to check for mathematical ones.
 
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Now I can't comment on the adventure since I haven't read it, it may well be rubbish, but comments like this: "A hydra in a crypt that’s been sealed for centuries" - this has been a feature of D&D since year zero. Now, there are some people who like a higher level of realism in their adventures - and a lot more who don't care and don't worry about such things. If the adventure is not designed with realism as a goal, then "what does the hydra eat (when it can't get adventurers)" is not an issue.
but some do care, so bringing it up is a good thing (assuming they are correct). If you do not care, then you still won’t care just because someone points the issue out

Just because this has been in adventures for 50 years now does not mean it is the right thing to do, I did not like it then, I still do not like it now
 





I haven't read Shattered Obelisk so cannot comment on its quality, but I find it very disturbing just how many people are willing to let Justin Alexander do their thinking for them.
Who here is doing that?

Personally I don’t care about several of The Alexandrian’s points, including the hydra. However, I do care a lot about how well-integrated the new content is with the old content, so this review is extremely useful for telling me how badly the new enemies are integrated.

I certainly disagree with him on one point - the original Lost Mines was not good. Whilst it is reasonably well presented, it was dull, generic and uninspired.
I mean, it was an introductory product, which is precisely where one would expect to find a generic plot. There’s no point in subverting expectations upon an audience that hasn’t developed any expectations yet.

As for “dull” and “uninspired”, those sound awfully subjective.
 

I generally treat dungeons like time travel movies: if you step back and think about them they just never make sense, better to just enjoy the ride!

Now, I am not suggesting this is a good adventure or that its mistakes are forgivable (I don't own and haven't read it); however, I often think we try to over think things at times and that can get in the way of the fun
 

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