JA is a person with a website and a penchant for writing about gaming, full stop. Everything after that is what he brings to the table. He earns our deference (or not) by previous well-crafted articles and reviews. Some of the things he has written have come off (IMO) as very insightful. Others less so. Like many people with a need to produce content on a regular basis; there are a lot of misses, errors, and things you wish he'd go back and readdress (that clearly just isn't in his time budget to go back and do). Despite being locals to each other, I've not met him, so I'm going to stay away from the discussion on the individual (seeing some of his online interactions in forums does make me think he works best when he is forced to sit down at the proverbial typewriter and deliberate on what he's going to say). One thing I will say is that he spends more time
thinking about the act of playing/running D&D than I spend thinking about gaming (broad theory, or just the games I'm currently in) altogether.
One thing to recognize is that he is a critic, and one that is speaking about stuff with an eye towards his own preferences. He's not necessarily trying to give a aspiring-to-neutral 'well, if you like A, B, and C, you will like this; if you prefer X, Y, and Z, maybe less so,'-type of critique. He's biased, and unapologetically so. For that reason, whenever he does a review, I try to determine what about the subject matter he does not like, and decide if it hinges upon a preference or set of preferences where I agree with him on the matter. Integrating his reviews into a course of action (purchasing, in this case) requires work and a thumbs-up/thumbs-down type output from him would be meaningless.
For that reason, it is good that he does spell out what he likes and dislikes about the product, and very helpful that people have gone and checked what was in the adventure (so we can see if we agree with his judgement).
I don't love the guy, like I said earlier, I'm 50/50 on him.....but haven't dungeon designs changed over the last 30 years, and aren't our expectations different? When I read ENWorld, that's what I see.....but maybe that's me only remembering certain things posted here.
With regards to
'should dungeons make sense (from an ecological/social standpoint, much less why is this stone-lined hole in the ground here in the first place)?,' it's one of those things that, so far as I can tell, there is really no consensus (yet I keep finding people who are utterly convinced that their position is the far-and-away majority position). Very similar to stuff like
'how much IRL medieval realism should be followed in the game world?' or
'does my brand new, level one fighter know what kind of magic the starting wizard might be able to do?' I think a number of threads have been started around here discussing the matter, but I think they all end up pretty much where they started.