James Gasik
We don't talk about Pun-Pun
AD&D made me the gamer I am today!Did you play much in the TSR era?
...mostly by me unlearning a lot of things that it taught me.
AD&D made me the gamer I am today!Did you play much in the TSR era?
Why? The characters know they are demi-gods, power wise.Not in the rules, no. From an in-character perspective it was a silly and foolhardy action, and I said as much at the time.
A couple hundred hit points is no excuse for characters to stop violating common sense....unless it's fun, like a Dwarf launching themselves from a catapult!Why? The characters know they are demi-gods, power wise.
Fair enough. I on the other hand mostly internalized them.AD&D made me the gamer I am today!
...mostly by me unlearning a lot of things that it taught me.
And then, you accept the consequences of your choices (not saying she didn't, speaking generally). Dwarf-a-pult!A couple hundred hit points is no excuse for characters to stop violating common sense....unless it's fun, like a Dwarf launching themselves from a catapult!
Don't get me wrong, I don't hate AD&D- I still occasionally get a chance to play to this day, though it's been awhile. I certainly miss the huge sprawling mass of LORE (sweet, sweet lore), and options for both player and DM alike. By the end of it's run, 2e was gonzo as hell, where the sky was the limit and just about anything went in games.Fair enough. I on the other hand mostly internalized them.
If that were true, the 200 hit point character should still take cover when a couple goblins with short bows fire at them. they don't do that, because they know how powerful they are. I think it is silly to ask the players to pretend they are playing a different game than the one they are using. High level 5E D&D characters know they are powerhouses that can shrug off dragon's breath and wrestle giants. That is a good thing. It means they will play the game. if you don't want them doing those things, run a different game where characters remain fragile.A couple hundred hit points is no excuse for characters to stop violating common sense....unless it's fun, like a Dwarf launching themselves from a catapult!
Yes, the whole event really was a situation where a high level character did something completely unnecessary simply because being high level and "practically gods" she thought she could. That's why it ended up being so funny. It was an "eff around and find out" situation. And while it was a mistake on Matt's part to not cap the damage at 20 dice, Marisha really did find out. It was (and still is) hysterical.There were a small pond and they were "practically gods." High level characters can do crazy stuff in D&D, no particular reason to assume that this specific crazy stuff wouldn't be possible.
Naturally, I'm reminded of a sidebar in the original Spelljammer boxed set, "The Adventurer that Fell to Earth", where they discuss the fact that technically, a character could survive a fall from orbit. That didn't mean the DM had to allow it!And then, you accept the consequences of your choices (not saying she didn't, speaking generally). Dwarf-a-pult!
Well when Gary described hit points, he said they included various factors that an experienced warrior would use to mitigate damage- so I've always assumed that the 200 hit point character is, in fact, treating goblin arrows as dangerous, but they're so skilled that their efforts to protect themselves don't even require actions.If that were true, the 200 hit point character should still take cover when a couple goblins with short bows fire at them. they don't do that, because they know how powerful they are. I think it is silly to ask the players to pretend they are playing a different game than the one they are using. High level 5E D&D characters know they are powerhouses that can shrug off dragon's breath and wrestle giants. That is a good thing. It means they will play the game. if you don't want them doing those things, run a different game where characters remain fragile.