Reposted from earlier-
Okay, let's see. Here's 10 (I only needed 10) quotes from the PHB. Read them together and see what you think.
Sounds good.
1. School of Necromancy (PHB 118)
"Most people see necromancers as menacing, or even villainous, due to the close association with death. Not all necromancers are evil, but the forces they manipulate are considered taboo by many societies."
My take, not indicative of inherent evil but generally considered taboo.
Taboos are generally culture specific things. In the U.S. it is generally taboo to eat dogs. I have a pet dog and live in the U.S. but I do not consider eating dogs inherently evil. The taboo must be evaluated on its own merits for whether it should be considered inherently evil or not.
2. School of Magic (PHB 203)
"Creating the undead through the use of necromancy spells such as animate dead is not a good act,
Probably the most directly relevant statement in the book on the topic.
Not good does not equal inherently evil.
Could have said evil here but specifically did not.
and only evil casters use such spells frequently."
The only evil spellcasters part is a bit odd. It is not qualified as a generalization such as "typically only evil casters" but it is limited by the "frequently" so it is an absolute line statement on evil but in a weird fuzzy place. I could see this part being used to argue either way, that the reason only evil ones do this frequeuently is because animating is inherently evil, or that casting animate dead is not inherently evil, it is literally only saying evil people do X frequently not that X is evil in a causation correlation situation.
3. Animate Dead Spell (PHB 212-13)
"Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. ... The creature is under your control for 24 hours, after which it stops obeying any command you’ve given it."
Foul mimicry, sure. That is a descriptive characterization.
(note that if you are creating zombies and skeletons, you are creating evil creatures where there were none ... you are not summoning or binding already existing critters)
Wait, I thought this was a list of rules quotes and asking for people's comments on the quotes.
4. Druids (PHB 65)
"Druids accept that which is cruel in nature, and they hate that which is unnatural, including aberrations (such as beholders and mind flayers) and undead (such as zombies and vampires)."
Undead are not natural.
A cult that accepts cruelty does not like undead.
5. Paladins (PHB 82, 84, 86)
"Even so, their martial skills are secondary to the magical power they wield: power to heal the sick and injured, to smite the wicked and the undead
The wicked and the undead are separate things paladins get power to smite. Got it.
... The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead
Yep detecting undead as a type. Whether a good ghost or an evil vampire.
... As an action, you present your holy symbol and speak a prayer censuring fiends and undead ..."
Right paladins have another power that can be used against undead.
6. Detect Evil and Good (PHB 231)
"For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you ..."
Can detect undead just like fey and elementals.
7. Hallow (PHB 249)
"Everlasting Rest. Dead bodies interred in the area can’t be turned into undead."
8. Raise Dead (PHB 270)
"The spell can’t return an undead creature to life."
9. Resurrection (PHB 272)
"You touch a dead creature that has been dead for no more than a century, that didn’t die of old age, and that isn’t undead."
Right an aspect of the spells that functionally interacts with undead, not really a morality thing.
10. Negative Plane (PHB 300)
"Like a dome above the other planes, the Positive Plane is the source of radiant energy and the raw life force that suffuses all living beings, from the puny to the sublime. Its dark reflection is the Negative Plane, the source of necrotic energy that destroys the living and animates the undead."
Big conclusions, not good, fairly icky, lots do not like undead.
So, does a necromancer absolutely have to be evil? No. It's says so.
Right.
And here we go
repeatedly animating the dead is evil, because:
A. It's taboo in most societies; and
B. It violated the bodily autonomy of the individual (in a world where there is certainly an afterlife); and
C. It prevents the person from being raised; and
D. It creates an evil being where none existed before; and
E. It uses the energy of the Negative Material Plane, which is NOT GOOD BOB; and
F. Read in its entirety (including the existence of spells to prevent people from coming in and raising the dead) it's clear that the base rules strongly mean that animating the dead ... aka, creating evil creatures to serve your bidding and keeping those people from ever having the chance to live again, not to mention not getting their consent, is an evil act.
I do not read these game elements to come to the same conclusion.
I think D is your strongest argument about undead creation as inherently evil but it does not come from anything the book asserts or points out, it is just your observation that created undead are evil.
I am not sure where you are pulling bodily autonomy from in the quoted game elements either, the resurrection/raise spells?
I feel like these are your reasons why you consider frequently animating bodies is only done by evil spellcasters and why you therefore consider it inherently evil but I don't feel like these are necessary conclusions from the rules text.