Micah Sweet
Level Up & OSR Enthusiast
Big fan of 1e saves here.if i had a better joke, i would've made it. i guess if we were still using 1e saves, i could've said that...
Big fan of 1e saves here.if i had a better joke, i would've made it. i guess if we were still using 1e saves, i could've said that...
i can't say i care for how they were expressed or how there's no real way for the creator of the effect to influence how hard it is, but i can definitely see the appeal in saves becoming gradually easier and easier as time goes on as opposed to just keeping up with everything else you're expected to fight.Big fan of 1e saves here.
You say that like there's a significant difference.
I think there's a pretty visible difference between everyman heroes and action heroes in many cases.
We were talking about "actin heroes" and "people motivated toward an adventuring life". I think "everyman heroes" are a third category.
That's the same thing, though? Everything that happens in play is definitionally part of the story.I always think of the story as what you remember and talk about after you have played the adventure. I don’t think about a story while I’m playing in the imagined scenario and world. The story is the result, the roleplaying creates it as a byproduct.
A role-playing adventure is essentially one of those Choose Your Own Adventure stories where you and fellow adventurers get to decide on how the story goes at the end of every 'chapter'. You and your party are presented with several options during the adventure, you choose one option and then have to deal with the consequences of your choice for good or for ill.I always think of the story as what you remember and talk about after you have played the adventure. I don’t think about a story while I’m playing in the imagined scenario and world. The story is the result, the roleplaying creates it as a byproduct.
We are depicting peasants, daily life, and whatnot. At least, it's part of what I depict in my games.
Except that the options are nearly infinite, best if not pre-defined, and chosen by the players.A role-playing adventure is essentially one of those Choose Your Own Adventure stories where you and fellow adventurers get to decide on how the story goes at the end of every 'chapter'. You and your party are presented with several options during the adventure, you choose one option and then have to deal with the consequences of your choice for good or for ill.
I always think of the story as what you remember and talk about after you have played the adventure.