overgeeked
Open-World Sandbox
Yeah, your local library almost certainly has interlibrary loan and is part of WorldCAT.I think I could have gotten all of the classic mystery novels I wanted through interlibrary loan at my university, but I'm not sure about the local public library.
Between the library and legal ebook sites like Project Gutenberg, if someone's a reader they're effectively set for life without ever having to spend a dime on their hobby.
If you're a movie watcher or a TV watcher, your local library more than likely has you set as well. While not as good as a streaming service in selection, most decently-sized libraries will have collections of movies and TV shows as well. Several of them also have streaming and mobile apps. Like Hoopla and the Libby App, which is used by 90% of libraries in the USA.
One part of this that keeps being skipped over is how much you can actually engage with the hobby for the price of admission. You're playing D&D on the cheap, cool. But how much do you actually get to play? Your average game is what, once a month? Most people here are diehard fans so, at a guess, the average is closer to once a week. But the diehard fans here are also certainly not playing on the cheap. So you're playing what, 5 hours a week with those hundreds of dollars of books. That's great.
You can engage with other hobbies more often and for less money. But that doesn't send anyone scrambling to those hobbies, does it?
Which was one of the points I was trying to make initially. Doing a cost-benefit analysis of hobbies isn't actually convincing to anyone. Take, for example, the above bits about libraries and reading for free for the rest of your life. Unless you were already an avid reader, you're not suddenly going to jump on reading as a hobby because you can do it cheaply. So it's literally a pointless thing to say.
Another part of this that was lost in the move, cost in dollars is objective but how expensive that feels to someone is entirely subjective. If you have $500 in the bank, a $50 book for a game you might never play is outrageously expensive. If you have $5000 in the bank, a $50 book for a game you might never play is a literal drop in the bucket. If you have $50,000 in the bank, you might not even notice that you've bought the entire official line of D&D books for at or near full-retail price.