Pedantic
Legend
The DCs of skill checks should be determined knowably and mechanically from the situation. A player should be well within bounds to say "but you said a rough stone wall, which puts it at a DC 15, unless it's wet or there's an extenuating circumstance." That player is perhaps a pedant, but not a problem. The values of stats for monsters and NPCs should be determined in a similar manner, assuming the GM is properly isolating their jobs as animator of NPCs and setting builder.Out of curiosity, do you demand to know the DC of skill checks before you make them in play? Do you need to know the AC and hit points and saving throw values of the monsters and enemies? Do dice rolls "in the tower" bother you?
I've always found the guessing game of gathering an enemy's exact AC after a few hits pretty silly, and weirdly uneven, in that the information problem is reversed for saving throws. I encourage a robust set of analysis/monster/NPC knowledge skills to know the information upfront, and I hand it out clearly as it comes up in combat if those rolls fail.
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