hawkeyefan
Legend
Then they figure it out in combat like their character would. Oh, the character won't have an exact number, but will be able to tell about how hard it is to hit after a while of fighting.
Because it's less fun that way. Just because it's not less for for you, doesn't make it untenable for us to play that way when in fact it's more fun for us.
My comment about it being “untenable” was not about the game itself, but rather about hiding rules. It can’t last because the players will learn the rules through observation.
As for it being fun… sure, that’s a matter of preference. But for me, if the fun part of play is figuring out what a creature’s AC is, then I’d probably not play.
Saying that the monster is easy to hit, very easy to hit, moderately hard to hit, hard to hit and very hard to hit also allow for informed decisions. There's no need for a number to be assigned in order to make such a decision.
By the same argument, there’s no reason not to provide a number. You’re describing communicating a quantitative element. So why not just give the quantity?