And that takes us squarely into the conversation
@hawkeyefan has been having with
@Maxperson, about control over the game: it is a characterisation of the flow of play, and the process of play, that assumes (or that places) everything into the GM's hands. As opposed to an alternative way of characterising play, which allocates some tasks to the GM - eg describing the scene - and then allocates some tasks to the players - declaring actions for their PCs - and then talks about how the declared action within the scene is resolved, via the game's resolution rules.