It is axiomatic that old threads get more and more particular until people are just arguing about what "is" is.Could you guys disagree about something more interesting, please? Magic circles were more fun than the terminology.
It is axiomatic that old threads get more and more particular until people are just arguing about what "is" is.Could you guys disagree about something more interesting, please? Magic circles were more fun than the terminology.
Enter The Critic, a vigilante theater reviewer whose thespian parents died in a horrible scene framing accident. Or was it?!?Ugh magic circles.
I'm not really disagreeing with what Thomas said. I just don't think that any phrase used thus far in this thread is actually problematic.
No one's parents were killed by scene-framing!
And this is something for which others should change? A descriptor of an action taken in a game is emotionally loaded enough that others who don't share the connotation should find a new phrase?
I am trying to think whether there has ever been a good treatment of folk magic in D&D. I feel like there might have been a Dragon article at some point (but I don't recall any specifics) but otherwise I am coming up blank.
Ugh magic circles.
I'm not really disagreeing with what Thomas said. I just don't think that any phrase used thus far in this thread is actually problematic.
No one's parents were killed by scene-framing!
No, but they do have backgrounds and ideals and flaws and so forth, which a 5e DM could focus on and test if that's how she wanted to run the game.I don't think it's true that the 5e D&D rulebooks encourage the GM to create problems and challenges that specifically probe and test the Beliefs and Instincts of the PCs. I mean, just to begin with, 5e PCs don't have Beliefs or Instincts as part of their build.
Same here.Nobody really likes their preferences being referred to as an outlier (which I suspect is why @pemerton seems defensive), but sometimes they are, to the best demographic understanding we have anyway. Folks on this forum have certainly informed me that many of my gaming preferences make me an outlier. I'm actually ok with that.
I missed the "dragon inside" part; all along I thought we were talking about the PCs finding an empty runic circle on a floor somewhere.Not really. The debate... such as it is... was based on a sparse example provided by @pemerton of a dragon inside a magic circle.
Well, no; because player characters aren't allowed to be rubes any more. Didn't you get the memo?It's nothing about rubes knowing or anything like that.
Well, no; because player characters aren't allowed to be rubes any more. Didn't you get the memo?
The impression I get is more that GMs in those systems are strongly discouraged from having or using (or at the extreme aren't allowed to have or use) pre-existing ideas; which for me would defeat a large part of the point of GMing on the first place.As I said in a prior post, I think that the distinction, though significant, can be subtle to notice, especially when limited to discussion. It really becomes more obvious when you play in such a game, and even more when you need to GM one.
It's not about integrating your pre-existing ideas with those of the players. It's more about everything you do being a response to some indication of one sort or another from the players.