Every time I invite you or other posters to do so, you decline.think exploring just what needs to be true in d&d 5e for ‘player driven play’ to happen would be helpful.
Like, where are your examples of narrativistic 5e D&D play?
Over this and other threads I've given my examples of narrativistic play, from AD&D, 4e D&D, Rolemaster, Burning Wheel, Prince Valiant, Torchbearer 2e, Agon 2e, MHRP/Cortex+ Heroic Fantasy, and Classic Traveller. I've talked about what are the strengths of these systems, and some of their limitations (particularly notable for AD&D and RM). I'm doing my share of the heavy lifting.
In a recent video that was posted in one of these threads (I think I posted it in this one), Ron Edwards gave his example of narrativist 3E D&D. He's doing his share of the lifiting without even posting on ENworld!
If 5e D&D players want examples of what narrativist 5e would look like, they need to offer some up. But the last really detailed discussion of 5e D&D play that I remember was @hawkeyefan's example of a GM railroading over the top of his Folk Hero background ability, and most of the other 5e players spent a lot of time and effort trying to defend that as good GMing. That's the sort of posting that makes me doubt that there is very much narrativistic or player-driven 5e play going on - because all the strong 5e D&D advocates pretty consistently advocate for GM-driven play.