FrogReaver
The most respectful and polite poster ever
Whose the bookie and what are the odds?Perhaps we could return to something resembling substantive topical discussion?
Whose the bookie and what are the odds?Perhaps we could return to something resembling substantive topical discussion?
I don't know...the word "design" does not have within it the need to poll the public.
Huh, me too. Did you know him in the North or the South?I used to game with Ron, and love his weird brain (and MAN can he game!), but video content is just something my brain does NOT enjoy.
Semantics. Design doesn't require anything beyond having an idea and implementing it. Listening to your proposed audience might be very useful, but not needed for design.Who said anything about "polling the public"? I said that, if one is concerned about design, one should "listen to" the folks you expect to use your product. Exactly how you do that is not something this conversation has addressed.
Who said anything about "polling the public"? I said that, if one is concerned about design, one should "listen to" the folks you expect to use your product. Exactly how you do that is not something this conversation has addressed.
Semantics.
Design doesn't require anything beyond having an idea and implementing it.
Semantics. Design doesn't require anything beyond having an idea and implementing it. Listening to your proposed audience might be very useful, but not needed for design.
I'That may be true, and at that point I'm not familiar enough, especially 30 years later, to say. Though I would point out that the meta-plot and all the setting elements that go with it, is so central to their idea of the play of the game that saying the core rules don't say X, especially after they told everyone to basically ignore those rules, says a lot about how it was played. It was a performative sort of game, as WW represented it, and the performance was meant to correspond with the meta-plot and setting, not the rules!
Game design is iterative...