el-remmen
Moderator Emeritus
I feel like you made my point for me.How many flavors of gravy are we looking at?There isn't just one kind of gravy out there in RL.
I feel like you made my point for me.How many flavors of gravy are we looking at?There isn't just one kind of gravy out there in RL.
You show your ignorance in this post for the things I mentioned
There are only three colors: red, yellow and blue. Everything else is a mix, reskin, or tweak of those three.There are three classes. Fighter, rogue, and wizard. Everything else is a multiclass or reskin, or rules tweak of those three.
that lacks the shades know as white, black and greyThere are only three colors: red, yellow and blue. Everything else is a mix, reskin, or tweak of those three.
You forgot Dark Sun (psion).Aight I got a list I'm going to work on. These are less one-to-one for the settings and more inspired by them.
Theros - Oracle
Planescape/Ravanica (due to similarities) - Agent
Ravenloft - Slayer
Spelljammer - Nomad
Radiant Citadel - Animist
Greyhawk - Conqueror
Witchlight/Feywilde - Mesmer
Dragonlance - Pendragon
This has thread has led to a fun project, thanks guys.
That sounds a lot like how Soulsborne games do world building and story. Trough the item descriptions. And some people love it. Others hate it and bash them because they have "no story". What they mean is, they don't have classic method of storytelling trough exposition, dialogue and monologue (they do have later two, but in smaller quantities than usual).It amazes me that people think that 4e wasn't interested in story, because 4e oozed with story; however, 4e often did so through its heavy use of themes. A lot of the story for 4e classes was actually in the power sources themselves. If we are told, for example, that a hypothetical new class uses the Primal power source, we will already have a good grasp of how the class will fit in the surrounding World Axis mythos before we know a single thing about the class mechanics. The Primal power source means more than "they use nature magic." It means something for how these classes view and interact with the cosmos. This was the thing about how 4e tied world-building, power sources, and classes together that I found to be absolutely genius.
This has been my mini-mini-TED Talk.
That is merely the absence or presence of light as well as saturation.that lacks the shades know as white, black and grey
WotC designed the 4e World Axis mythos first and foremost around themes and adventure hooks before lore, and I would describe the tone of World Axis mythos as "mythic." There is a sort of larger meta-drama that is expressed through these themes. The story happens through how the GM/players connect their campaign play to the various themes and hooks.That sounds a lot like how Soulsborne games do world building and story. Trough the item descriptions. And some people love it. Others hate it and bash them because they have "no story". What they mean is, they don't have classic method of storytelling trough exposition, dialogue and monologue (they do have later two, but in smaller quantities than usual).