Vaalingrade
Legend
The fun part--and I'm trying desperately to find the article in the dumpster fire of what Google has become-- but I'm pretty sure the ability to lie is a sign of self-awareness.
Yes. I saw it.Sure, that's fine. We all need hobbies. But there's a quote from the PHB above that I'm referencing. I'm not just making this up whole cloth.
Right on. So why are you calling shenanigans at me and then suggesting you'll check a completely different book for validation? Maybe the 1e DMG says something different — Gygax was not in the habit of being tremendously consistent — but within the rubric that's been provided, lying as evil rather than chaotic makes sense. Anyhow, I await the results of your research with bated breath, "Baron" Opal II.Yes. I saw it.
Not you, pemerton. And I'm going to look up the other alignments in the stated tome, the 1e DMG, specifically chaotic good and chaotic neutral, and see what they state about lying, deception, and similar activities. I hope I shan't keep you waiting overlong.Right on. So why are you calling shenanigans at me and then suggesting you'll check a completely different book for validation? Maybe the 1e DMG says something different — Gygax was not in the habit of being tremendously consistent — but within the rubric that's been provided, lying as evil rather than chaotic makes sense. Anyhow, I await the results of your research with bated breath, "Baron" Opal II.
But there are plenty of people who do believe those things on the worlds of D&D. And act on them. Therefore, that is part of the world. While the gods may not be omniscient from an "outside looking in" perspective, for many/most of their followers, they probably are, and their actions are influenced by that belief. Ignoring the in-universe point of view doesn't seem right to me.
Lying is evil, not chaotic, in AD&D. From the PHB p 33:
Lawful Evil: Creatures of this alignment are great respecters of laws and strict order, but life, beauty, truth, freedom and the like are held as valueless, or at least scorned. . . .Lawful Good: While as strict in their prosecution of law and order, characters of lawful good alignment follow these precepts to improve the common weal. Certain freedoms must, of course, be sacrificed in order to bring order; but truth is of highest value, and life and beauty of great importance. The benefits of this society are to be brought to all.[/indent[This is consistent with the overall tenor of Gygax's alignment: all value falls within the domain of good, and what characterises evil is scorn for value, and disregard of moral constraints on action.
No. This is why, upthread, I posted that you are making assumptions about how action resolution has to work in a RPG that are not correct.
If a knight loses in single combat, maybe this shows that in fact they are false - perhaps they harbour some sin in their heart, or some dark secret.
You are also assuming that the reference to a knight makes no difference, and generalises to all characters. But this is not obvious to me at all. Different people can be held to different moral requirements - this is a fairly basic feature of a moral universe that includes knights, monks, oath-swearers, etc.
Again, you are making assumptions about action resolution. Yes, in the real world we roll a die. That doesn't mean that, in the fiction, the outcome is a product of random chance.
No I didn't. You used the word "valid", and I repeated it in inverted commas - "Of course they're not 'valid'" (post 330). When I was using my own terminology, I said "We already know that LN and CN people are not good. So what is their opinion worth?"
Of course people can be LN or CN. People can be mass murderers too. That doesn't make any of those viewpoints and associated behaviours morally worthy, or "valid". It just means that some people don't affirm value, respect human life, and act as morality demands.
Is it? Kant doesn't think so. Plato doesn't think so. Peter Singer doesn't think so. Now maybe those philosophers are wrong - this thread isn't really the place to go into the details - but that is not self-evident.
In the alignment system presented in Gygax's PHB and DMG, LG believe that social order and external constraint will produce good - human wellbeing, happiness, truth and beauty. Maybe they are right, maybe they are wrong - the alignment system raises that question but doesn't answer it.
LN people, on the other hand, are order fetishists - they are committed to upholding order whether or not it conduces to good.
Those are fundamentally different positions. One is committed to good, and has a firm view about the means. The other have mistaken the means for an end.
This is a moral failing one can also see in the real world, quite often, although board rules preclude me nominating examples.
But the oath IS the right and good thing. Who's deciding the "right and good" thing here if not the paladin's deity, the one who prescribed the oaths?
If the paladin is deciding what's right and good, and placing their own judgment AHEAD of the judgment that their deity has rendered already (by creating the oath), that's the chaotic act of pride that requires the paladin to atone.
Look man, I'm not saying it's RIGHT, or even the better way to play a paladin. I'm just saying that it's the thinking behind the AD&D paladin mechanics that you can use to make their limitations coherent. If you want the AD&D paladin to just be WRONG, that's fine with me.
In Gygax's PHB (p 33) and DMG (p 23), True Neutral is very similar to some real world orientations (eg some approaches to Stoicism and Daoism):The idea of 'balance between good and evil' was floating around entertainment circles in the late 70s and early 80s, made it into the D&D game as some point (definitely by Dragonlance, but I've seen suggestions it was in Greyhawk as well) and has strongly influenced the modern game. The paladin belongs to a different tradition, which is part of why it sometimes feels like an ill fit to what the game has become.
I don't think this is correct at all. Defeating evil may, and indeed likely will, require human action. Human inaction may well permit evil to prevail.Chivalric Knight stories assuming Providence assume an all-powerful, all-knowing, all-good god who is inevitably defeating evil, and all you must do to defeat evil is believe in that god and follow his teachings, and evil will inevitably lose.
You again are assuming that because it is random at the table, it must be random in the fiction. That's not an assumption that I adhere to in my RPGing.rolling dice to see if you succeed or fail, instead of succeeding because you are a person with a pure heart, has existed since 1e.