D&D 5E Advanced D&D or "what to minimally fix in 5E?"

You miss my point.

I don't want a new game. I want to play 5E with added options.

All those publishers that create new books that replace the 5E PHB/DMG/MM miss this point too.
Reformulated classes sounds like more than added options- is reformulated different from rebuilt?

You want someone to make a 5e-clone with classes done in a slightly different way.. this sounds exactly like Tales of the Valiant to me. They didn't make a new game when searching for a better 5e- they just made a slightly different 5e with redone classes.

The only way off the top of my head that A5e is "its own game, like PF2e vs PF1e," is that it uses Expertise dice instead of Expertise.
 

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Wow. So how are the classes going?

procrastination essay GIF
 

I lowkey love this SO much. I still have friends that sadly only play 5e, but I can't summon the will to run it for them anymore. I've been searching everywhere for a "sensible" 5e (killing any and all sacred cows in service of ease-of-use) and this is the best attempt I've seen in a while. Thanks for sharing!

Glad you like it. I've actually switched to "Low Fantasy Gaming" for my main campaign on Thursday nights. It's 5e-like, but not entirely. I like it because it's flexible, and not overly powerful. I haven't ran it yet, though. I did fix quite a lot in that system, too, though.
 

You miss my point.

I don't want a new game. I want to play 5E with added options.

All those publishers that create new books that replace the 5E PHB/DMG/MM miss this point too.
I feel like you're missing your own point, unfortunately.

If you have a design that changes the class definitions by changing subclass levels, and invalidates previously existing subclasses by creating a new two-tiered layer of stacking subclasses, you've forked the game, even if the new book is meant to be used alongside the current PHB.

Maybe in your imagination you see a vision of this product that is just a "5e+" while other variants like A5E and TotV are different games, but you aren't communicating the vision well enough into your posts to not get pushback.
 



sure, better access to magic gear is part of what is being asked for, but is only half my objective in wanting the system, the other half is increasing the depth of nuance for performing basic mundane combat actions, which my solution was affixing actions to weapons as additional properties,

my opponent misses an attack i can make one back as my weapon has the riposte property
push an opponent when i successfully attack as my weapon has the shove property
i can escape from melee with disadvantage on the opportunity attacks as my armour has the escape property
Ok. As far as energy attacks go that's either magic or extending technology significantly beyond 5e's assumed standard (both of which are cool options). For the rest, I personally use a crafting system that allows the addition of degrees of enhanced properties to high-grade (masterwork) equipment, based on Mage Hand Press's Craftsman class.
 

No one here on these boards is stopping anyone from getting what they want.

What IS stopping folks from getting what they want is that nobody else actually wants to MAKE what that person wants.

If someone wants an extension or expansion off of 5E14... they should have been making it and playtesting it themselves over these past 10 years. They could have had want they wanted almost a decade ago... balanced, playtested, fully integrated into their campaigns... rather than making a case now a mere 3 months before the official 5E revision gets published to say "You know what I could use in my D&D 5E game? X, Y and Z. Someone should design those things!"

If no one wanted to design these things back in 2015... it is silly to think someone's going to just up and do it now just cause one person says they would want it.
 


No, I'm talking about a hypothetical 3PP add-on that you don't have to purchase or use. Stop trying to stop me from getting what I want and need for my 5E games. You already have what you want - no (useful) magic item prices - in vanilla 5E.
sigh I know the bolded part, I even explicitly mentioned it in the same post you quoted at the end. So please actually read what I wrote instead of having a knee jerk reaction.

Magic item pricing breaks your first rule. Because it will throw off character math, which throws off monster math. We know this, from multiple previous editions of the game. So it's doesn't fit your very first requirement.

Basically, insisting on this is hypocritical - it breaks the very rules you asked everyone to abide by in the hypothetical supplement. So either change those rules, where the supplement can change the nature of the game, or give up magic item pricing.

I'm trying to push what you asked for.
 

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