D&D General Deleted

And, getting back to this:

Random at the table doesn't have to mean random in the fiction - reaction rolls are a well-known example.

But, that's apples and oranges. A reaction roll is not a pass/fail roll. It's simply determining the fiction. It is very different than an attack roll for a character where the character, despite being a pure and good character, fails to succeed, even though the character has not done anything wrong.

I think that might be where you're talking past things. Yes, random rolls can determine fictional positioning. BUt D&D doesn'T usually work this way.
 

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Well, I think that the fact that so many interpretations of alignment have been offered over the years might serve as fairly strong evidence that Gygax's presentation of alignment was particularly clear or coherent.
I think you dropped a "not"?

given the fact that alignment has largely be ejected out of the game except as perhaps a purely ornamental fashion, does serve as evidence that alignment isn't all that needed in the game.
I don't think it's needed. My current FRPGing is mostly Torchbearer 2e, which doesn't use D&D-style alignment.

But the AD&D paladin is characterised in terms of alignment, and I don't think this has to be the nonsense headache a lot of people say it is. As I posted in reply to you upthread, I think the nonsense comes from a particular sort of approach to play (especially GM dictation of moral requirements). That's another thing I'm addressing in my long replies!
 

As I posted upthread, I don't know where the trope of "LE = binding contracts" came into D&D, but I can't find it in these alignment descriptions.

But are devils truthful when they make and agree to bargains? Or are they deceiving? Generally the latter, is my understanding.

I imagine it came from the idea that contracts with the/a devil were a thing. If the devil didn't have to keep their word at all, then there would be no point in making a contract with them. In any case, Gygax seems to think the LE keeping contracts (as opposed to being truthful) was implied. Here he is from Dragon #28 as quoted previously:

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While not Gygaxian, it seems likely the later editions were influenced to some extent by what came before.

It appears that 2e and 3.5 went with the lawful evil keeping contracts - but gets wishy-washy about why they do so (they could be forced to follow it? to protect themself?):

2e about lawful evil characters (from the PHB):
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3.5 about law and chaos (from the PHB):
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and about lawful evil characters:
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4e and 5e seem to have given up trying to directly parse the original Gygaxian alignment details and put some big changes in.

4e just nuked the idea of Lawful anything but good (from the PHB1):
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5e made lawful being bound by some code of tradition, loyalty , or order and not a universal idea of what being lawful entailed (5e PHB):

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But it isn't just being lawful that makes Devils contracts a thing, it is that they are lawful and keeping contracts is (apparently) part of their code (5e MM):

1717676655431.png
 
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A lot of that is scale though.

While the modern world isn't all peaches and cream, obviously, it's far, far better than it was 800 years ago. The overwhelming majority of humanity no longer faces starvation on a yearly basis. Most of humanity lives in a fairly politically stable nation with at least the trappings of democracy. The fact that very few nations in the world have something like a 70% infant mortality rate is just one area where things are a lot better today. Access to things like penicillin, pasteurization, and various other advances mean that compared to the middle ages, the majority of humanity lives in unbelievable luxury.

Sure, I won't deny any of that. But just because a majority of humanity is doing better than they used to, doesn't mean that an awful lot of them are not still in truly horrific situations. And were in potentially worse situations two, four, six, eight, ten and twelve decades ago.

It isn't also to say that there were not times and places where things were decidedly quite good for the people.

Again, this is why fantasy always struggles with this. Holy knights as a trope are perfectly fine, so long as you don't start digging too much. Feudal life is cool until you actually start thinking about the implications of such. The D&D fantasy idea that an individual can rise up to become king is a modern trope. And there is always a friction in fantasy settings between the romantic view and attempts at realism.

Sure, not going to deny this. But this is also generally true of any work that is not grim and gritty. Stories set in 20's America romanticizing gangs and capos often work just fine as long as you don't dig into the reality. Stories set in the colonial era when the Settlers came to America, same thing. Pioneer tales and Westerns set during the westward expansion, same thing. Tales of Ancient Rome, same thing. Modern tales about small town coffee shop owners in their idyllic town where the big city lawyer finds meaning in life... same thing.

Life largely sucks, and has always sucked. I just don't think it is necessarily fair to call this a problem exclusive to Fantasy. Unless a story is about the horrors of society and the lack of hope of people... Mystery, Romance, Historical Fiction... they all tend to fall into the same "trap" of not truly showing how horrible the world was during whatever time period they are set in.

After all, Rich Billionaire Playboys who have personalized armor capable of wrecking tanks is cool... until you start thinking about the implications of such.
 

Aren't they? I must have missed that memo.

Upthread, I posted this:

I've not changed my mind over the course of our conversation. My approach creates compelling FPRGing with knight errant tropes, crises of faith, and the like (and has done so for me since 1990). Whereas your approach seems focused on the GM telling the players what morality requires or permits of them.

I prefer if the player gets to decide their own good and evil too. Problem is, they don't get to do that in DnD. Point of Fact, you keep quoting Gygax and his definitions of Good. Which would be fine if Gygax was a player, but he isn't. And he wasn't writing as a player. So, as you quote Gygax to tell me that lying is evil and not chaotic.... are you not engaging in that idea that as the GM, as the authority of the world, you are defining the morality at play? Exactly as DnD intends?

I want to drag you back to the start of this entire conversation. I got into this discussion because I responded to Umbran who was quoting Gygax, who stated that Stealth should be a "last resort" for paladins. And linked that idea of the authority prescribing morality like that, to the trend of Paladin players who present the Paladin as performative good, over and above doing actual good.

And, as a quick side here, the very concept of Providence is external. Providence is not found by the internal world of the character finding peace, but with the external validation of an omniscient power. So, for Providence to be what determines if a character succeeds, it must be an external force. And the Players cannot dictate what the Gods say and do. They can offer suggesstions, but the Gods are NPCs and NPCs are the realm of the DM.

This is very telling, for a couple of reasons.

First, it is not a lie. It is fiction. Authorship. Suppose that the GM makes something up about the Raven Queen, and then decides to narrate that as part of the fiction. That isn't more true, less of a LIE. The Raven Queen does not exist. We can make up whatever stories we like about her, using whatever methods we like. The method that I and my group use is roleplaying - with the rules of the game creating the constraints within which the fiction must fall. But nothing in the rules of 4e D&D says that the cause of a time-limit (as mandated by the rules) cannot be intercession by a god. Which is what it was, in our game.

If I didn't want the "literary point" of my RPGing to be influenced by dice rolls, I wouldn't use them. In fact I probably wouldn't play RPGs - I would engage in solitary or cooperative story-writing.

Second, you appear not to be able to tell the difference between (i) a fiction about a paladin's faith in his god, tested over many episodes in the fiction which have been dozens of sessions of play by the time of this particular event, and (ii) some nonsense about underpants. This reinforces my view that my method produces more compelling RPGing than yours.

Fictions are not true. They are made up. My player made up a story about the workings of the providence of the Raven Queen. It created compelling fiction in the moment of play. It created something memorable to me, more than ten years later. And that story was just part of an unfolding story about that paladin's faith, conviction and quests.

You are conflating two separate things.

Yes, Fiction is made up, but within the fiction it happens as stated. Sure, Frodo never set foot on Mount Doom, neither Frodo nor Mount Doom actually exist. But, in the world of Middle-Earth, Frodo did set foot on Mount Doom and Gollum bit off his finger and the One Ring was destroyed. And since the Author controls everything, if JRRT stated "And that was the Will of Eru, according to his plan" then so it was. Because the author is the final word and the control of the reality.

But DnD works differently. DnD does not work on the sole authority of the GM. The dice play a roll. I actively write stories where dice rolls are a key component, and so I do not have the full, sole authority to declare an action will succeed because of just cause. Nor, if an ability lasts one minute, do I have the full, sole authority to declare it lasts longer or shorter, nor could I realistically state that it only lasted one minute because the Gods intervened.

Yes, I get that you are declaring that it was an intercession of the Raven Queen, but would it have been the intercession of the Raven Queen if the cultist had targeted a rogue who doesn't worship any of the gods? Would it have been the intercession of the Raven Queen if the cultist had targeted the party's pet cat? Just like it would be nonsense to declare that an orc thrown off a bridge "was pulled down by the Will of Eru to die as his plan stated" instead of it being gravity, it is equally nonsense to my mind to declare the prescribed, unchangeable mechanics of how an ability works into being the will of the Raven Queen.

To your second point, no, I can tell the difference. The problem is that your paladin is making things up. It would be the same as saying that the dawn they see if the work of the Raven Queen, or the fact they find a delicious pie is the work of the Raven Queen. I don't know if you are familiar with many writings that feature Providence, but part of what makes them function is that there never eliminate the possibility that Providence is True. Sure, it makes for a great story for your paladin to yet again declare his faith in the Raven Queen... but we know the mechanics behind the action. We know the physics of it. The Paladin could declare that they found a relic of the Raven Queen at a thrift shop, by the will of the Raven Queen, but if we know meta-textually that the relic is a fake planted by a scam artist because the paladin's companion wanted to prank them.... then we know it wasn't her will that did it. Even if the Paladin believes it, declares it, and thinks with their whole being that is what happened... they are wrong.

It doesn't matter if the story is more compelling, it doesn't matter if the story sounds nicer, it is hollow because it wasn't true. Unlike JRRT writing and declaring what the truth of the reality is, and saying that the truth was XYZ, when we zoom out in DnD... it is dice. Random Number Generation.

There is a certain irony in presenting a fiction - Watership Down - as evidence of how RPGing, an actual thing that actual people do, works.

Here are two sentences:

*At my table, had I as GM narrated the enemy Hexer attacking a different PC, and - following the roll of the dice etc - had I narrated that that PC turned into a frog, and then had nothing else done by any of the participants triggered a rule about the ending of that effect, I would have narrated the PC turning back at the rule-specified point in the turn cycle;​
*In the fiction of our 4e game, had another PC been turned to a frog by that hexer, they would have turned back after a short period of time.​

The first of these sentences is a true counterfactual about the real world.

The second of these sentences is a counterfactual that has to be evaluated within the fiction. Is it true? I don't know. My players don't know. You certainly don't know!

The fact that you treat the two sentences as equivalent, or close to, is what I mean why I say that you seem to be only to imagine one way of playing RPGs.

Wrong. We do know that the Hexer's ability would have worked the exact same way against a different PC. Because the DM used the exact same ability from the exact same statblock. If an ability says "the target is frightened until the end of your next turn" then that is how long they are frightened for. The target does not matter, because it applies the same to every target. It didn't wear off because Pelor decided to bless the player, unless that ability always wears off that quickly because Pelor is constantly ending that effect across the entire multiverse every single time it happens.

Unlike Fiction, where a single author can manipulate reality to do what the story needs, the reality of DnD is bound by dice and rules that the GM does not alter based on a character's faith or lack thereof.

You accuse me and my players of being deluded, but to me it seems the shoe is on the other foot. At the very least, you seem to be confused.

To begin with, there is no factual reason as to why the paladin turned from a frog back to his proper form. Because it is a fiction. The reason can be whatever we author, consistent with the rules. At my table, the player of the paladin authored that the Raven Queen turned him back.

Second, you seem to be supposing that a story about providence must itself be produced providentially. But that is obviously false - as is shown from the fact that we cannot infer, from the fact that JRRT wrote LotR, a story about providence, that JRRT was guided by providence in his writing. In case there is any uncertainty, I do not believe that my RPGing is ordained by providence. It would not be ordained by providence if the GM or players made something up without constraint. It is neither more nor less providential if the dice rolls and rules of the game are treated as constraints. And this is before we reflect on the fact that the Raven Queen is purely imaginary, and so cannot ordain anything at all!

This does not mean that the story is not a story about providence, or a deconstruction. If, in the fiction, it turned out that the Raven Queen was rolling dice, then it would be different. Or if we were playing Over the Edge, which permits the PCs to discover that they are fictions, imagined by players of a RPG. But in my 4e game the Raven Queen does not roll dice, and there is no ironic or absurdist breaking of the fourth wall.

Just because the ability does not state that it ends because of a particular effect, does not mean you can insert whatever effect you think fits the story. Again, I could use the exact same logic that we can determine the reason to be whatever we want, to declare it was because the spell was cast on a Tuesday, and therefore only lasted 6 seconds. I would have the exact same evidence. Now, I will admit, "this was random" does not have the same satisfaction of "my goddess has blessed and protected me from harm", but being satisfying does not make it TRUE.

And no, I don't think a story needs to be created by Providence to feature providence, but the thing is, JRRT knew from the start that the heroes would succeed. He knew from the beginning the One Ring would be destroyed. He knew none of the Hobbits would die. He, himself, was the Providence in the story, because everything went according to his will to tell his story. DnD does not work that way. The GM can't just make up numbers that fit his story, he can't just arbitrarily alter conditions to punish the wicked, he can't control when or if the players make good choices, and he can't reward the just and true while punishing the wicked players.

Sure, you can look at a die roll and declare "And thus providence has declared my victory over Evil!" just the same as a man could look out of his bedroom window, see a cloud that looks like his house crest and declare "And thus providence as declared that land to the East to belong to me!" But as the consumer of the media, while we might not have the perspective to judge the cloud, we DO have the perspective to know that your die roll was not a pre-ordained event carved into the stone fundament of the universe.

This is why I call it a delusion, because the is seeing what are effectively natural laws and random chance, and declaring that they are divine will.

All you are doing here is pointing out the difference between writing a story, and playing a RPG. I'm quite familiar with that difference.

But the monks were just humans. Them having written a story about this or that does not show providence at work. They just made it all up! In RPGing, we also make things up, but using different methods from what the monks, or a contemporary novelist, uses.

I've already noted that your method for RPGing seems to rely very heavily on one participant, the GM, dictating things to everyone else. You seem to think that the GM dictating without constraint what we are all to imagine the Raven Queen doing has some providential overtones that are lacking from a player saying what we are all to imagine the Raven Queen having done when the rules of the game open up a space for the player to do so. But I don't see it. GMs are not gods. They are human authors, no more or less than monks, JRRT, and RPG players.

Yes, they made it up, but they controlled the entire narrative. They made up the omnicisient being controlling everything, which is the entire basis of the idea of Providence. And so within the world they made up, where they puppeted the omnicisient being, the omniciesent being acted.

But a DM cannot do that, because even if they puppet the gods, they cannot declare "and Sir John will win this fight because he is true of heart!" because the dice are going to determine that. And the dice don't care whether or not Sir John is true of heart, a scoundrel, or a polka-dotted elephant. And looking back on the dice results, and declaring that those dice results occurred because of Sir John's pure heart, is a post-hoc invention. The same as saying that only a witch would survive being chained in iron and thrown into a lake, after an accused witch survived that exact punishment.

All these strong claims, with no evidence provided.

I'm curious about what RPGs you have played other than pretty mainstream D&D.

Savage Worlds
Fate
Burning Wheel (briefly)
Sentinel Comics
Cold Steel Wardens
Warhammer 40K
Warhammer Fantasy
Icons
Blue Rose (once)
7th Sea (Once, it was terrible due to convention)
Convictor Drive
OVA
The one really popular OSR game.
The one based on the Gothic clowns war game, can't remember the name off the top of my head.

Sure, I guess you could play a game where the game rules state "you have a destiny, therefore your character is immune to death" but DnD is notably not that sort of game and does not have those mechanics.
 

An afterthought to the above post: in classic D&D (including B/X and Gygax's AD&D), reactions of creatures and NPCs are determined by rolling on a reaction table. Does anyone thing that this means those people have no non-random reason for their reactions?

@Chaosmancer The fact that it is random at the table does not mean that it must be random in the fiction.

No, they may not be random, but that also does not mean they were pre-ordained. They in fact, could not have been pre-ordained, because they were randomized.
 

I'm late to the party, but:

You seem to have thought long and hard about what you consider acceptable in an adventure, and about the moral implications of the actions of your characters.

Turn that into a paladin code.

Maybe it's a chaotic good 'liberator' paladin who fights against oppressive tyrannies. Maybe it's an orator bard trying to bring democracy to the preindustrial world. Maybe it's a Robin Hood-style thief who robs the rich to feed the poor.

Maybe they have to always help someone in need. Maybe they can't stand quiet when prejudice occurs. Maybe they can't have more than the poorest person in the community. Maybe they can't use mind-affecting magic.

Find powers that fit that. They're against prejudice? They gain advantage on attack rolls against the prejudiced. They hate the rich? Advantage against the rich. They hate magical manipulation? They can dispel it.

That's your paladin class. It will mean more to you than anything we can come up with and probably make for some great roleplaying.
 

In this discussion on Devils and lying I do feel it is necessary to point out that baelzebul is the Lord of Lies and is a Devil.
 


Nor did I say that they must keep their word and abide by contracts.

Here is Gygax on LE (DMG p 23, PHB p 33):

Obviously, all order is not good, nor are all laws beneficial. Lawful evil creatures consider order as the means by which each group is properly placed in the cosmos, from lowest to highest, strongest first, weakest last. Good is seen as an excuse to promote the mediocrity of the whole and suppress the better and more capable, while lawful evilness allows each group to structure itself and fix its place as compared to others, serving the stronger but being served by the weaker.​
Creatures of this alignment are great respecters of laws and strict order, but life, beauty, truth, freedom and the like are held as valueless, or at least scorned. By adhering to stringent discipline, those of lawful evil alignment hope to impose their yoke upon the world.​

There is nothing here about keeping one's word, nor even abiding by contracts. Law and order are not exhausted by contracts. What we do see is the aspiration to "impose one's yoke upon the world' by way of "law and strict order". We also see what is a rather common refrain from real world political discourse, namely, that acknowledging moral restraints is foolish weakness ("an excuse to promote . . . mediocrity . . . and suppress the better and more capable").

As I posted upthread, I don't know where the trope of "LE = binding contracts" came into D&D, but I can't find it in these alignment descriptions.

Did you happen to look in the entry for Devils, the most LE of LE beings? Because sure, while the mortals CAN lie and break contracts, the very embodiment of LE CANNOT break their word. Otherwise, Devil Contracts would be utterly worthless, and Devils as a concept would have no reason to exist.

But are devils truthful when they make and agree to bargains? Or are they deceiving? Generally the latter, is my understanding.

Yes, they are being deceptive, but they are also telling the truth. If a Devil says you get the power to breath fire if you sign their contract, then you get that ability. The Devil will never lie about that, because that fundamentally breaks the entire point of the contract. They might not tell you that the power didn't come with a flame resistant throat and that using the power will kill you, but they did not lie about the ability you would get.

They are deceptive, but they do not speak falsehoods, because if they did, then their entire reason for existence vanishes, and they are no different than Demons or Yuggoloths.

The rules state that paladins will not associate with evil people. So they are unlikely to associate with habitual liars.

Whether permitting someone else to be deceived by one's associate's actions is an evil act seems likely to depend on context, but it seems quite possible that it might count as evil. So a paladin wouldn't do it. This is probably why paladins won't readily associate with lying types!

It's not as if the idea that lying is evil is something Gygax made up. Kant takes the same view. So do some religious systems of morality.

And of course, we all know that if Kant said it, it must be 100% true and impossible to deny, right?

I don't care who made it up. I also think the idea that Paladins won't associate with certain types of people to be horrifically limiting and I am glad that concept was gotten rid of. Because as long as that concept existed, the paladin got to dictate the actions of the other players, or was forced to change characters. And sticking to this idea that a Paladin must reveal a deception, even if perpetuated by someone else... I would ban paladins at my table. At that point they would become so toxic to the game, that as much as I love an honorable, oath-bound warrior, I would rather ban them than deal with the constant "it is what my character would do" Lawful Stupidity that would follow.

I have seen so many powerful and touching moments of heroic lying, that the idea that a good person must, to be heroic, correct the misunderstandings of genocidal maniacs, just rots in my gut. Performative nobility, instead of actual good.

There are different versions of Robin Hood, and different understandings of the nature and extent of his deceit.

There is also plenty to be said about different modes of deceit, such as telling lies, travelling in disguise, concealing one's tracks, etc. I know Kant's view on lying, but I don't know what if anything he said about the use of disguise.

Also, just for the sake of clarity, I have not asserted, in my own voice, that lying is evil. I've pointed out that Gygax identifies truth as a value that the good therefore affirm, and notes that evil people tend to scorn it. And have pointed out that this is consistent with some major traditions in moral thought. (But not all of them.)

Which system? I'm talking about AD&D alignment as presented in Gygax's PHB and DMG. I have been clear about that for the whole of this discussion.

And it is largely self-evident that valuable things are good. I mean, that verges (or perhaps is) tautology. What would it mean to say that something is valuable but not good or valuable but evil? What example do you have in mind?

I am very aware you keep trying to force the conversation to only be about Gygax's words in the PHB or DMG (when you aren't citing Kant or Plato), just as you must be aware that I'm speaking of DnD, largely has it has been presented, with references to older works when people cite them and calling them out as bad examples that lead to the problems still hounding modern Paladins. And I know you are aware of the fact that I'm discussing broader texts than Gygax, because you keep telling me you find Planescape incoherent, even though that has been the model presented in DnD for over 25 years.

As for "vaulable but not good". History is valuable, but it is neither good nor evil. MAthematics and Knowledge are valuable, but are neither good nor evil. Roads are valuable, but are neither good nor evil. Tools are valuable, but neither good nor evil.

No I don't. What I do think is that if you assert that something is true, without argument; and if Plato presented an argument that it is not true; then I am not inclined to take your word for it.

I mean, what's your argument that murderers, habitual liars, fetishists of order or of freedom, etc, have coherent and logical positions? You've asserted it, but nothing more. Kant has an argument that lying is irrational (roughly, that the principle of communicate falsehoods can't be willed as universal by a rational communicator). Plato argues that no one can knowingly do evil, because evil is contrary to reason, roughly because evil is contrary to the true nature of things. There is plenty of argument against these rationalist positions, but you've not presented any of it. Nor have you shown that rebutting rationalism shows evil to be rational!

The notion that evil is valuable is not nuanced. On its face, it's just contradictory.

I didn't know I was arguing against Plato and Kant until you suddenly started bringing them up.

Do murderers have coherent and logical positions? Well, I guess that depends on what you mean by "murder". Many people would call Soldiers "murderers" who simply have the approval of the government. Let us assume you mean the planned, un-approved killing of someone. Take Frank Castle as an example, he is a murderer who goes and kills criminals because of the death of his family. He is not a good person, he would never claim to be a good person, but he would claim that what he is doing is a neccessary evil to make the world a safer place, where innocent and good people who would be disgusted by his actions do not need to fear being randomly gunned down. Is he correct? Can't tell you, any more than I could tell you if a state executioner who kills people the government says are deserving of death is acting correctly, but I can tell you the position is coherent and logical, it makes sense and follows from his expeirences.

Habitual Liars? Funny, I had never added "habitual" to any of my statements. But, a habitual liar would be a person who lies a lot, or forms a habit of lying. What if we took young Steve Rogers, who just happened to be too young to join the military to fight against the Third Reich. However, like many young men, his burning passion to do something about the evil of that government caused him to lie about his age, so that he could join. In fact, if we expand into the real-world, most spies are habitual liars too. Lying about their age, their identity, their nationality, their wherabouts. Now, I won't go so far as to say all spies are good people, but I am reminded of Lloyd Forger, a spy who lies to literally everyone about most everything, especially about his fake family, all in an effort to prevent war from breaking out and causing the slaughter of more children, as it did in his youth. He could tell the government he is infitrating of his true name and alliegances, and I'm sure all of the secret plots meant to incite war that he has stopped would all simply not happen while he is being deported if not tortured for infomation.

Meanwhile, I have yet to actually see you make any arguments that "Beauty" or "Truth" are in anyways perfectly good, especially beauty which is a mere aesthetic preference. And while I think we all generally agree that life is good, life requires killing to continue life. So, we inherently have to begin ranking life, declaring that lesser lives can be sacrificed for the greater good of our own lives. So, you cannot even call "life" a value for Good, because we kill lesser lifeforms to continue living, and we do not see that as Evil. I'm sure Kant and Plato had very logical reasons that humans were superior to everything else, but considering their time periods, it might have been more of a religious reasoning, which is troublesome. But, since killing is Evil, and we kill to eat, we commit evil to support the good of life. Do we not?
 

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