One long-serving PC of mine has, during his career, entered 4th level five times: twice from below and three times from above.

One long-serving PC of mine has, during his career, entered 4th level five times: twice from below and three times from above.
The alignment restrictions on Rangers make no in-setting sense. A criminal banished from town who has had to make his way in the woods half his life should be able to become a Ranger simply through living that lifestyle, while still being an evil cuss at the same time.
If one looks at Druids as being Nature Clerics, alignment restrictions don't make any sense there either: various deities of all alignments would, one would think, support Nature Clerics.
A principle that has sadly been almost completely discarded over the editions since.Yeah, I think that, especially reading between the lines of the AD&D DMG and OD&D books, and in context with modules from the period, that the default expectation was that games would be a bit more roulette-like.
Big gambles, losses AND big wins.
Yep, and that's just how I like it!Magic items, ability scores, character levels, were ALL "easy come, easy go". You could get drained by a Wight in one room and then find a fountain on the same level where just drinking from it gave you a level. Or find just one of them. Or neither. You could find an awesome magic sword then have it destroyed by a rust monster.
This is the way I've always seen it and still see it today: the party is the thing, while individual characters come and go.Slightly more seriously, I've spoken to at least one person who said that back in the days of AD&D (and even OD&D), there was an expectation that the group was larger than any one player. Your PC might die, but the party continued on, and so you rolled up a new character and looked for a way to join the other PCs.
Only if Aragorn is the only Ranger in the setting.Again, Rangers were Aragorn. So it makes perfect sense!
As do I, though I don't necessarily agree with it.Gygax believed in a "muscular neutrality," so I understand where this came from.
Sure, the tables on page 9.Do you have an UA page number for that? I remember that and had a PC drow cleric MU in my longtime 1e then later 2e campaign I ran in the 80s but I can't seem to find the chart or listing of options in my PDF UA copy.
And this brings up another interesting 1eism: clerics could be any alignment except True Neutral, and druids had to be True Neutral.Gygax believed in a "muscular neutrality," so I understand where this came from.
Huh,Sure, the tables on page 9.