Micah Sweet
Level Up & OSR Enthusiast
Is this a problem?In the happy case they achieve some modicum of success, it still means that they have split off a fraction of the user base that no longer plays 5E.
Is this a problem?In the happy case they achieve some modicum of success, it still means that they have split off a fraction of the user base that no longer plays 5E.
So you really think there's no validity to the idea that a lot of 5e fans just aren't familiar with other systems, and might prefer them if they did? Seems pretty possible to me.When someone, smarter than I am, comes up with an objective and measurable criterion using expert and academic rigor, let me know. Until then, I support using the only objective metric we have.
I find the continued fight to explain why 5e is both bad and overwhelmingly popular to be mind numbing. The premise that 90% of the community plays a bad game is ripe with issues. But people keep trying excuses, such as 5e players being ignorant of other systems. All in an attempt to explain why it remains to so popular while being so bad.
The newest thing is that popularity means nothing. 5e is popular due to voodoo witchcraft, because it's an awful system. Let's dismiss this popularity, tainted by evil magics, and come up with a new metric - one that shows how bad this system really is.
This all feels like an round-about way to tell 5e players that they are wrong for liking the system. A ham-fisted attempt to "teach those 5e noobs" how a "good" system plays. After all, there is no chance that they actually like a bad system like 5e. It can't be that 5e is actually good. We know it's bad, why can't 5e players see this.
People are free to like, and dislike, what they wish, but this continued disdain towards 5e has led to a mind-numbing barrage of reality twisting theories. All of which wish to explain why a good game is bad, and why that game's popularity means nothing.
It's tiring.
Only if you are dealing with brand loyalty.Is this a problem?
You'll have to ask EN Publishing what their intent was when they decided to come out with Level Up. I like to think that @Morrus et al weren't making Level Up just to fix 5e, but to make it more enjoyable for those who wanted something more from 5e. And I think they succeeded with regards to the latter as far as I and several others are concerned.That is if they started out with aims similar to mine - to "fix 5E".
Exploration rules, crafting, skills in general, social encounters to start with.
So you really think there's no validity to the idea that a lot of 5e fans just aren't familiar with other systems, and might prefer them if they did? Seems pretty possible to me.
We really do not know, in that we have no data one way or another. It is possible but I find implausible that majority of D&D players have no knowledge that other systems exist.So you really think there's no validity to the idea that a lot of 5e fans just aren't familiar with other systems, and might prefer them if they did? Seems pretty possible to me.
I'm a huge 5E fan and write professionally for 5E in many different ways. Miss me with all that "Oh why am I so prosecuted for my choices?" No one is prosecuting you.When someone, smarter than I am, comes up with an objective and measurable criterion using expert and academic rigor, let me know. Until then, I support using the only objective metric we have.
I find the continued fight to explain why 5e is both bad and overwhelmingly popular to be mind numbing. The premise that 90% of the community plays a bad game is ripe with issues. But people keep trying excuses, such as 5e players being ignorant of other systems. All in an attempt to explain why it remains to so popular while being so bad.
The newest thing is that popularity means nothing. 5e is popular due to voodoo witchcraft, because it's an awful system. Let's dismiss this popularity, tainted by evil magics, and come up with a new metric - one that shows how bad this system really is.
This all feels like an round-about way to tell 5e players that they are wrong for liking the system. A ham-fisted attempt to "teach those 5e noobs" how a "good" system plays. After all, there is no chance that they actually like a bad system like 5e. It can't be that 5e is actually good. We know it's bad, why can't 5e players see this.
People are free to like, and dislike, what they wish, but this continued disdain towards 5e has led to a mind-numbing barrage of reality twisting theories. All of which wish to explain why a good game is bad, and why that game's popularity means nothing.
It's tiring.