If you’ve ever seen a Wizard past 15th level in that system who DIDN’T know Fireball, you were probably looking at one of my character sheets.they might not know Fireball.
If you’ve ever seen a Wizard past 15th level in that system who DIDN’T know Fireball, you were probably looking at one of my character sheets.they might not know Fireball.
they might not know Fireball.
So I take it other people didn't have the fireballs blow up the loot (and sometimes the party), huh?
Right – they were more powerful than baseline clerics (particularly if you let them use the druid XP table as stated in F&A rather than the fixed version from Powers & Pantheons), but not that much more for the most part. But if you tried to recreate them using POS&M, you would get a ridiculously high point value because it was pretty common for them to get a level-appropriate spell-like ability every other level, and those were ridiculously overcosted in POSM.Faith & Avatar priesthoods were a lot more powerful, but kind of in the margins. Okay, some of the clerics could wield longwords and get fighter 18/## strength and >2 hp/level from con 17+, but what kind of rolls did you need for that to matter (and you still weren't getting fighter-with-specialization rates of attack)? Player's Option Cleric/Priests were imminently gamable, but so was everything at that point (much like the state mid-leatherette books, it was seriously in the 'everyone has to be on the same page' zone.
My first issue of Dragon was #123, which has a four page article ("Fire for Effect!", Richard W. Emerich) going into how fireballs and lightning bolts and similar spells would cause such collateral damage, extrapolating how hot such spells and effects are based on the info given in the item save rules, and detailing how bad the damage to stuff would be, what kinds of treasures would melt, etc.So I take it other people didn't have the fireballs blow up the loot (and sometimes the party), huh?
Yep, and there were item saving throw rules in the DMG (p. 80 for AD&D). From what I understand, the reason Cone of Cold was a higher level was because items had a much (with the exception of liquids) better chance of surviving.My first issue of Dragon was #123, which has a four page article ("Fire for Effect!", Richard W. Emerich) going into how fireballs and lightning bolts and similar spells would cause such collateral damage, extrapolating how hot such spells and effects are based on the info given in the item save rules, and detailing how bad the damage to stuff would be, what kinds of treasures would melt, etc.
It included The CRC Handbook of Chemistry and Physics, The Merck Index: An Encyclopedia of Chemicals, Drugs, and Biologicals, and International Fire Service Training Association's Essentials of Fire Fighting in its bibliography.
Yeah, like I mentioned, the article extrapolates from the real-world temperatures of the examples given in the item save rules.Yep, and there were item saving throw rules in the DMG (p. 80 for AD&D). From what I understand, the reason Cone of Cold was a higher level was because items had a much (with the exception of liquids) better chance of surviving.
Well, also wandering monsters typically aren't carrying much or any treasure. And a fair number of monsters with lairs wouldn't be fighting right in their treasure room. So I wouldn't say last ditch. But yeah, accounting for item destruction definitely puts a wrinkle in the usage of these spells.It seemed that-- at least in the version of A/D&D emergent from the obscure rules -- area-effect spells are last-ditch save-your-butt spells while in the dungeon. In the wilderness or whenever you aren't fighting 'in-lair,' things might be different.
I always inferred that the indoor restriction was a simplification of the impact of ceilings and so outside you can arc an arrow farther while inside it has to go horizontally straight.(Bonus question- if you are in a tunnel, and casting fireball to hit people that are some distance outside the tunnel, how do you calculate the range when you have a mixed inside/outside scenario?)