TwoSix
Everyone's literal second-favorite poster
The throughline, for me, is pretty consistent. If an effect in-game is adjudicated by a resolution method, all participants (player and DM) are bound to follow through with that result to the best of their ability. If my PC gets frightened, I act as if they are frightened. If my PC is befriended, I act as though as the NPC is my PC's friend.But we are not talking about that. I have not suggested the NPC convincing the PC to do anything absurd. They are situations where the player pretty plausibly could decide either way were it their call. But they don't get to make that decisions if mechanics dictate it to them.
I don't think you're being very consistent here, or at least not have expressed your position coherently. What are you boundaries on how the NPCs are allowed to influence the PCs via social mechanics?
The boundaries are fungible, and highly dependent on the relationship between the PC and NPC and how charged the situation is. A rogue might be able to convince me a fake piece of jewelry is real with a Deception check, he can't convince me that the ring is actually a powerful magic ring that can destroy armies, unless my whole character concept is to be super gullible.
Much like obscenity, I just know implausible narration when I see it.
