Crimson Longinus
Legend
I find the idea of a PC’s feelings/emotions being entirely beyond influence from rules to be quite the opposite of immersive, or inhabitation.
PCs are fictional constructs. Often, we build them ahead of play. Sometimes, entirely, depending on the game and play expectations. We already know what the PC would and wouldn’t do in a given situation before they’re ever actually in that situation.
But that’s not how actual people work.
Sure, people may have beliefs or standards or similar qualities that may allow us to imagine how they’d react in a given circumstance. But we will never know if we are correct until they are in that circumstance and take action.
Actual people can be incredibly surprising.
To remove that element of surprise… that ability to be unsure, to get to some decision point and realize “oh, no… I’m not actually gonna do what everyone thinks I’m gonna do”… take that away, and I don’t know what it is the player is “immersing into” or “inhabiting”.
It seems more like a costume than a character.
I think when you’re free to control a PC’s emotions and reactions 100% of the time without input from the rules, and you’ve largely decided ahead of time exactly who this character is, what you’re really doing is “portraying” rather than immersing or inhabiting. You’re acting as the character and making decisions based on who you’ve already decided they are.
Without some amount of discovery through play… without the player learning about the character during play… I don’t really see inhabitation as possible.
This is so strange to me. Such surprises can still arise, they just arise from unexpected interaction between the situation and the mental model of the character. Just like your surprising reactions in the real life arise from the interaction between your mind and the situation you're in.
I have had a character in my game to switch sides at the end battle of the campaign because they were moved by the events and the villain's monologue. And I am sure no one, including the player of that character, could have guessed that would happen before the session.
The whole idea that you need dice for this, that the dice are desirable for this is utterly alien to me.